1. I was wondering if Unity offers a method of identifying entities that persists through restarts. The only method I have found is either using Unity's GetInstanceID() which is not persistent or saving the position and searching for the object once the server has restarted. I would like to avoid using the object's position as a solution because some entities that I track move which makes keeping track of them unnecessarily complicated.
     
  2. What abount entity.net.ID?
     
  3. entity.net.ID will work fine