I was wondering if Unity offers a method of identifying entities that persists through restarts. The only method I have found is either using Unity's GetInstanceID() which is not persistent or saving the position and searching for the object once the server has restarted. I would like to avoid using the object's position as a solution because some entities that I track move which makes keeping track of them unnecessarily complicated.
Persistent Entity ID
Discussion in 'Rust Development' started by CombatTag, Jun 8, 2018.
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What abount entity.net.ID?
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entity.net.ID will work fine