1. Hey

    see title

    Errors:
    Code:
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] An extension tried to register an already registered library: MySql
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] An extension tried to register an already registered library: SQLite
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] An extension tried to register an already registered library: Command
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] An extension tried to register an already registered library: Rust
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'AnimalInspector' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'AutoGrades' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Build' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'CopyPaste' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'HeliRide' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'NightLantern' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Notifier' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RemoverTool' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHAirdrop' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHSleeper' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHSystemDaemon' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHTradingSystem' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHWalk' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHWelcome' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'SignArtist' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'StackSizeController' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Vanish' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'AnimalInspector' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'AutoGrades' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Build' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'CopyPaste' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'HeliRide' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'NightLantern' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Notifier' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RemoverTool' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHAirdrop' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHSleeper' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHSystemDaemon' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHTradingSystem' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHWalk' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHWelcome' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'SignArtist' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'StackSizeController' (multiple sources found)
    [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Vanish' (multiple sources found)
    [01/06/2017 19:20:13] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/06/2017 19:20:14] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/06/2017 19:20:14] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/06/2017 19:20:15] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/06/2017 19:20:16] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again!
    [Position out of bounds!]
    [01/06/2017 19:20:20] A script behaviour (probably Monument?) has a different serialization layout when loading. (Read 184 bytes but expected 188 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably VertexColorStream?) has a different serialization layout when loading. (Read 32 bytes but expected 217232 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably VertexColorStream?) has a different serialization layout when loading. (Read 32 bytes but expected 234776 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably Monument?) has a different serialization layout when loading. (Read 184 bytes but expected 188 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:22] A script behaviour (probably DecorTransform?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:25] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:25] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:25] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:25] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:25] A script behaviour (probably VertexColorStream?) has a different serialization layout when loading. (Read 32 bytes but expected 115232 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:25] A script behaviour (probably VertexColorStream?) has a different serialization layout when loading. (Read 32 bytes but expected 443792 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:25] A script behaviour (probably VertexColorStream?) has a different serialization layout when loading. (Read 32 bytes but expected 445088 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:27] A script behaviour (probably Monument?) has a different serialization layout when loading. (Read 184 bytes but expected 188 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:28] A script behaviour (probably Monument?) has a different serialization layout when loading. (Read 184 bytes but expected 188 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    [01/06/2017 19:20:29] A script behaviour (probably Monument?) has a different serialization layout when loading. (Read 184 bytes but expected 188 bytes)
    Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
    
     
  2. Wulf

    Wulf Community Admin

    Oxide is not updated for it yet, please wait until we post in the Release Changelog.