Hey
see title
Errors:
Code:[01/06/2017 19:20:11] [Oxide] 19:20 [Error] An extension tried to register an already registered library: MySql [01/06/2017 19:20:11] [Oxide] 19:20 [Error] An extension tried to register an already registered library: SQLite [01/06/2017 19:20:11] [Oxide] 19:20 [Error] An extension tried to register an already registered library: Command [01/06/2017 19:20:11] [Oxide] 19:20 [Error] An extension tried to register an already registered library: Rust [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'AnimalInspector' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'AutoGrades' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Build' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'CopyPaste' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'HeliRide' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'NightLantern' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Notifier' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RemoverTool' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHAirdrop' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHSleeper' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHSystemDaemon' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHTradingSystem' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHWalk' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHWelcome' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'SignArtist' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'StackSizeController' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Vanish' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'AnimalInspector' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'AutoGrades' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Build' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'CopyPaste' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'HeliRide' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'NightLantern' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Notifier' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RemoverTool' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHAirdrop' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHSleeper' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHSystemDaemon' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHTradingSystem' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHWalk' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'RHWelcome' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'SignArtist' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'StackSizeController' (multiple sources found) [01/06/2017 19:20:11] [Oxide] 19:20 [Error] Failed to load plugin 'Vanish' (multiple sources found) [01/06/2017 19:20:13] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again! [Position out of bounds!] [01/06/2017 19:20:14] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again! [Position out of bounds!] [01/06/2017 19:20:14] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again! [Position out of bounds!] [01/06/2017 19:20:15] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again! [Position out of bounds!] [01/06/2017 19:20:16] The file 'archive:/CAB-e2446ae3835fd7310524e3e713bd9b72/CAB-e2446ae3835fd7310524e3e713bd9b72' is corrupted! Remove it and launch unity again! [Position out of bounds!] [01/06/2017 19:20:20] A script behaviour (probably Monument?) has a different serialization layout when loading. (Read 184 bytes but expected 188 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:21] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably VertexColorStream?) has a different serialization layout when loading. (Read 32 bytes but expected 217232 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably VertexColorStream?) has a different serialization layout when loading. (Read 32 bytes but expected 234776 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably Monument?) has a different serialization layout when loading. (Read 184 bytes but expected 188 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:22] A script behaviour (probably DecorTransform?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:23] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:24] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:25] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:25] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:25] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:25] A script behaviour (probably TerrainFilter?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:25] A script behaviour (probably VertexColorStream?) has a different serialization layout when loading. (Read 32 bytes but expected 115232 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:25] A script behaviour (probably VertexColorStream?) has a different serialization layout when loading. (Read 32 bytes but expected 443792 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:25] A script behaviour (probably VertexColorStream?) has a different serialization layout when loading. (Read 32 bytes but expected 445088 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:27] A script behaviour (probably Monument?) has a different serialization layout when loading. (Read 184 bytes but expected 188 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:28] A script behaviour (probably Monument?) has a different serialization layout when loading. (Read 184 bytes but expected 188 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? [01/06/2017 19:20:29] A script behaviour (probably Monument?) has a different serialization layout when loading. (Read 184 bytes but expected 188 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
Solved Oxide not working with new update (not updated)
Discussion in 'Rust Discussion' started by Sir BenSon, Jan 6, 2017.