Solved Oxide not loading with update

Discussion in 'Rust Discussion' started by Vypr, Oct 1, 2015.

  1. Nothing is being loaded other than the map. Latest Oxide + Rust server.

    Whenever starting the server it goes straight to world generation and starts the server without anything.
     
    Last edited by a moderator: Oct 2, 2015
  2. Wulf

    Wulf Community Admin

    It's working fine from what I can tell, and the rest of the Oxide developers. If you can provide any logs, that would help. Make sure you actually have Oxide installed as well.
     
  3. Code:
    [10/1/2015 5:46:39 PM] Generating terrain of size 5000 with seed 1896133
    [10/1/2015 5:47:01 PM] HEIGHT MAP - 18.4s
    [10/1/2015 5:47:01 PM] MOUNTAINS - 0.5s
    [10/1/2015 5:47:02 PM] BIOME MAP - 0.9s
    [10/1/2015 5:47:10 PM] TOPOLOGY MAP - 7.9s
    [10/1/2015 5:49:06 PM] Generating terrain of size 5000 with seed 1896133
    [10/1/2015 5:49:30 PM] HEIGHT MAP - 20.4s
    [10/1/2015 5:49:31 PM] MOUNTAINS - 0.4s
    [10/1/2015 5:49:32 PM] BIOME MAP - 0.9s
    [10/1/2015 5:49:39 PM] TOPOLOGY MAP - 7.4s
    [10/1/2015 5:49:44 PM] SPLAT MAP - 4.8s
    [10/1/2015 5:49:47 PM] RIVER LAYOUT - 3.6s
    [10/1/2015 5:49:48 PM] AIRFIELDS - 0.5s
    [10/1/2015 5:49:48 PM] PRODUCTION MONUMENTS - 0.4s
    [10/1/2015 5:49:50 PM] RADTOWNS - 1.1s
    [10/1/2015 5:49:59 PM] ROAD LAYOUT - 9.4s
    [10/1/2015 5:50:00 PM] POWERLINE LAYOUT - 0.4s
    [10/1/2015 5:50:00 PM] POWERLINE OBJECTS - 0.8s
    [10/1/2015 5:50:03 PM] FIELD ROCKS - 2.1s
    [10/1/2015 5:50:03 PM] CLIFFS - 0.3s
    [10/1/2015 5:50:04 PM] MICRO CLIFFS - 1.3s
    [10/1/2015 5:50:05 PM] BEACHSIDE ROCKS - 0.3s
    [10/1/2015 5:50:11 PM] TERRAIN MESH - 6.3s
    [10/1/2015 5:50:12 PM] RIVER OBJECTS - 0.6s
    [10/1/2015 5:50:15 PM] ROAD OBJECTS - 3.3s
    [10/1/2015 5:50:22 PM] PROCEDURAL OBJECTS - 5.5s
    [10/1/2015 5:50:28 PM] CLIFF TOPOLOGY - 6.1s
    [10/1/2015 5:50:28 PM] Procedural Generation - 78.7s
    [10/1/2015 5:50:32 PM] Loaded database server/vyprone/UserPersistence.db (146 entries)
    [10/1/2015 5:50:34 PM] Destroyed 15 old entities
    [10/1/2015 5:50:37 PM] Spawning 12877 entities
    [10/1/2015 5:50:37 PM] AngryAnt Behave version 2.5 (d859964) - Copyright (C) Emil Johansen - AngryAnt 2015
    [10/1/2015 5:50:39 PM] Spawned 6214/12877
    [10/1/2015 5:50:41 PM] Loading Complete
    [10/1/2015 5:50:41 PM] Enforcing SpawnPopulation Limits
    [10/1/2015 5:50:42 PM] Map Spawned 12960 entities
    [10/1/2015 5:50:43 PM] Connected to Steam
    [10/1/2015 5:50:43 PM] RCon Started on 5678 with password!
    [10/1/2015 5:50:44 PM] Stability Warmup
    [10/1/2015 5:50:44 PM]     0 blocks found
    [10/1/2015 5:50:44 PM]     Updating Supports Pass 1 of 4
    [10/1/2015 5:50:44 PM]     Updating Supports Pass 2 of 4
    [10/1/2015 5:50:44 PM]     Updating Supports Pass 3 of 4
    [10/1/2015 5:50:44 PM]     Updating Supports Pass 4 of 4
    [10/1/2015 5:50:44 PM] Checking Stability
    [10/1/2015 5:50:44 PM]     Processing Queue
    
    Nothing changed other than update
     
  4. Wulf

    Wulf Community Admin

    You don't have Oxide installed.
     
  5. That's exactly what I kept thinking, but it's forsure installed but not initiating for some reason.
     
  6. Wulf

    Wulf Community Admin

    That'd only happen if you don't have Oxide installed. Every time you update Rust, you need to install Oxide as it is a mod.
     
  7. Yeah, I've been running Oxide for awhile. I simply just overwrote the files whenever you updated the Oxide resource. This is when it stopped initiating
     
  8. Wulf

    Wulf Community Admin

    You are using an unmodded Assembly-CSharp.dll then. Oxide will always initialize if that file is modded with it, otherwise you didn't replace it. I test every build before uploading, and I just tested it again, and it loads Oxide perfectly fine.
     
  9. I've manually replaced it (and the rest of the files) multiple times http://www.vypr.one/uploads/1443740599-xYpdFYY.png
     
  10. Wulf

    Wulf Community Admin

    I'm not sure then. The only way it would do that is if the DLL mentioned is unmodded. Make sure you aren't running any updates when starting your server that would make it unmodded.
     
  11. I am very confused, something is wrong. I even tried completely reinstalling the RustServer, running it, then adding Oxide (clean) and its not working. I might need to physically restart the server.
    [DOUBLEPOST=1443745491][/DOUBLEPOST]
    Okay, well for whatever reason restarting my server and completely reinstalling then transferring my server folder back fixed it. So confusing.