1. Could this happen?
     
  2. Wulf

    Wulf Community Admin

    I don't know what engine it uses, but most likely. We'd need copies of the game too.
     
  3. It uses Ogre Engine, I don't own the game myself, but at this point knowing Oxide is going to support it would definitely make me want to buy it. Perhaps I'll wait a bit more until I see some progress.
     
  4. Wulf

    Wulf Community Admin

    We wouldn't be able to support it then until GitHub - OxideMod/OxideNative: A bridge between Oxide and the unmanaged world. is more usable, since the Ogre engine is written in C++.
     
  5. I had a quick look into this. It is indeed written using Ogre/C++ which has a plugin system for loading binaries, so we could load Oxide in. However, the game code is all locked away inside a single dll with no exports or PDB, meaning there's no way for any mods to interact with the game code - no adding new blocks, no modifying existing ones, no anything.

    Long story short, unless we get in contact with the devs who provide us with source code, headers and/or updated PDBs, this isn't going to happen.
     
  6. Oh, what a bummer. :/
    Well thank you anyway @thomasfn for the quick look.