1. Hey i just want to set other Items as Fuel / Burnable
    I thought it was easy to do in at the Plugin ItemConfig and i replaced following:


    Code:
      {
      "category": "Resources",
      "condition": {
      "enabled": false,
      "max": 0.0,
      "repairable": false
      },
      "displayDescription": {
      "english": "Extracted from animal carcass.  Used as a raw material to make a bone blade, a bone awl, bone meal, or used to make glue.",
      "token": "item_desc_bone_fragments",
      "translated": "Extracted from animal carcass.  Used as a raw material to make a bone blade, a bone awl, bone meal, or used to make glue."
      },
      "displayName": {
      "english": "Bone Fragments",
      "token": "item_name_bone_fragments",
      "translated": "Bone Fragments"
      },
      "itemid": -1405028248.0,
      "modules": [],
      "rarity": "Common",
      "shortname": "bone_fragments",
      "stackable": 10000.0
      },
    
    with this

    Code:
        {
          "category": "Resources",
          "condition": {
            "enabled": false,
            "max": 0.0,
            "repairable": false
          },
          "displayDescription": {
            "english": "Extracted from animal carcass.  Used as a raw material to make a bone blade, a bone awl, bone meal, or used to make glue.",
            "token": "item_desc_bone_fragments",
            "translated": "Extracted from animal carcass.  Used as a raw material to make a bone blade, a bone awl, bone meal, or used to make glue."
          },
          "displayName": {
            "english": "Bone Fragments",
            "token": "item_name_bone_fragments",
            "translated": "Bone Fragments"
          },
          "itemid": -1405028248.0,
          "modules": [
            {
              "byproductAmount": 1.0,
              "byproductChance": 0.0,
              "byproductItem": {
                "itemid": 1436001773.0,
                "shortname": "charcoal"
              },
              "fuelAmount": 10.0,
              "type": "ItemModBurnable"
            }
          ],
          "rarity": "Common",
          "shortname": "bone_fragments",
          "stackable": 10000.0
        },
    The Main Problem is, that this doesnt work :(
    I'll get this as Result:

    Code:
    [Oxide] 10:32 PM [Info] Unloaded plugin ItemConfig v1.0.12 by Nogrod
    [Oxide] 10:32 PM [Info] Loaded plugin ItemConfig v1.0.12 by Nogrod
    [Oxide] 10:32 PM [Error] Failed to call hook 'OnServerInitialized' on plugin 'ItemConfig' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 10:32 PM [Debug]   at Oxide.Plugins.ItemConfig.UpdateItem (.ItemDefinition definition, JSON.Object item) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.ItemConfig.UpdateItems () [0x00000] in <filename unknown>:0
      at Oxide.Plugins.ItemConfig.OnServerInitialized () [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 10:32 PM [Warning] CallHook 'OnServerInitialized' on plugin 'ItemConfig' took: 560.5469ms
    [Oxide] 10:32 PM [Warning] CallHook 'OnPluginLoaded' on plugin 'Rust Core' took: 680.6641ms
    
    Someone has an idea how to make other Items Burnable?

    For Example 2 Wood generates 1 Charcoal with this chance set to 0.5
    My Idea is for example 1 Bone will generate 1 Animal Fat, i tried with itemid and shortname, but even the copied module out of wood into bone_fragments wont work. I hope someone could help me here
     
  2. I'm not 100% sure
    BUT
    its client sided so you cannot change anything .
     
  3. I also thought about it hmm but that would be a pity ^^
     
  4. Wulf

    Wulf Community Admin

    You aren't adding new items, so it sounds possible.
     
  5. Problem Solved, ItemConfig supports this now!