OnlineQuarries

Moved

Total Downloads: 322 - First Release: Nov 18, 2016 - Last Update: Jul 10, 2017

5/5, 3 likes
  1. mvrb submitted a new resource:

    OnlineQuarries - Automatically disable players' Quarries when offline.

    Read more about this resource...
     
  2. Realized a bit to easy.
    On every resource gathering of every quarry it does search for the owner being online
    A smart solution would be to realize a disconnect check. Only a hint ;)
     
  3. Thanks, I had not thought about that :)
     
  4. mvrb updated OnlineQuarries with a new update entry:

    1.0.0

     
  5. mvrb updated OnlineQuarries with a new update entry:

    1.0.0

     
  6. (23:57:08) | [Oxide] 23:57 [Debug] Load requested for plugin which is already loading: OnlineQuarries

    (23:57:09) | [Oxide] 23:57 [Error] Error while compiling OnlineQuarries.cs(11,54): error CS1061: Type `BaseNetworkable.EntityRealm' does not contain a definition for `Where' and no extension method `Where' of type `BaseNetworkable.EntityRealm' could be found. Are you missing `System.Linq' using directive?
    How i can fix it?
     
  7. mvrb updated OnlineQuarries with a new update entry:

    1.0.0

     
  8. mvrb updated OnlineQuarries with a new update entry:

    1.0.0

     
  9. mvrb updated OnlineQuarries with a new update entry:

    1.0.0

     
  10. (06:09:34) | [Oxide] 06:09 [Error] Error while compiling OnlineQuarries.cs(11,54): error CS1061: Type `BaseNetworkable.EntityRealm' does not contain a definition for `Where' and no extension method `Where' of type `BaseNetworkable.EntityRealm' could be found. Are you missing `System.Linq' using directive?
     
  11. mvrb updated OnlineQuarries with a new update entry:

    1.0.0

     
  12. is it possible to completely lock a quarry and stop it running when the player disconnects?
     
  13. Yes, I'll see what I can do about that.
     
  14. anyway to set this to work again it dosent seem to work no more and could you please add pumpjacks in to this thanks
     
  15. ok figured out the fix for this really simple fix

    go to your cs file and find the line that says

    void OnPlayerDisconnect( BasePlayer player, string reason )

    change to

    void OnPlayerDisconnected( BasePlayer player, string reason )
     
  16. Wulf

    Wulf Community Admin

    Wulf updated OnlineQuarries with a new update entry:

    1.0.1