mvrb submitted a new resource:
OnlineQuarries - Automatically disable players' Quarries when offline.
Read more about this resource...
OnlineQuarries
Moved
Total Downloads: 322 - First Release: Nov 18, 2016 - Last Update: Jul 10, 2017
- 5/5, 3 likes
-
Realized a bit to easy.
On every resource gathering of every quarry it does search for the owner being online
A smart solution would be to realize a disconnect check. Only a hint -
-
mvrb updated OnlineQuarries with a new update entry:
1.0.0
-
mvrb updated OnlineQuarries with a new update entry:
1.0.0
-
(23:57:08) | [Oxide] 23:57 [Debug] Load requested for plugin which is already loading: OnlineQuarries
(23:57:09) | [Oxide] 23:57 [Error] Error while compiling OnlineQuarries.cs(11,54): error CS1061: Type `BaseNetworkable.EntityRealm' does not contain a definition for `Where' and no extension method `Where' of type `BaseNetworkable.EntityRealm' could be found. Are you missing `System.Linq' using directive?
How i can fix it? -
mvrb updated OnlineQuarries with a new update entry:
1.0.0
-
mvrb updated OnlineQuarries with a new update entry:
1.0.0
-
mvrb updated OnlineQuarries with a new update entry:
1.0.0
-
(06:09:34) | [Oxide] 06:09 [Error] Error while compiling OnlineQuarries.cs(11,54): error CS1061: Type `BaseNetworkable.EntityRealm' does not contain a definition for `Where' and no extension method `Where' of type `BaseNetworkable.EntityRealm' could be found. Are you missing `System.Linq' using directive?
-
mvrb updated OnlineQuarries with a new update entry:
1.0.0
-
is it possible to completely lock a quarry and stop it running when the player disconnects?
-
-
anyway to set this to work again it dosent seem to work no more and could you please add pumpjacks in to this thanks
-
go to your cs file and find the line that says
void OnPlayerDisconnect( BasePlayer player, string reason )
change to
void OnPlayerDisconnected( BasePlayer player, string reason ) -
Wulf Community Admin
Wulf updated OnlineQuarries with a new update entry:
1.0.1