(21:14:30) | [TestPlugin] OnDispenserBonus works!Code:object OnDispenserBonus(ResourceDispenser dispenser, BasePlayer player, Item item) { if (player.IsAdmin) Puts("OnDispenserBonus works!"); return null; }
(21:14:30) | [TestPlugin] OnDispenserBonus works!
I tested stone, sulfur and metal nodes. It seems that whenever you trigger the finishing bonus on a metal node, the hook is called twice. I was using a salvaged pick. Trees seem to be OK.
Oxide issue? Game bug? Something I goofed?
OnDispenserBonus being triggered twice
Discussion in 'Rust Development' started by Findles, Mar 2, 2018.