1. somehow i thought, this was already implemented.

    would be nice to be able to intervene when someone collects a cube in certain areas.

    J

    PS: from the looks in the assembly, would not be too hard i guess...

    Code:
    namespace CodeHatch.Blocks.Networking.Listeners.........
    public void OnCubeCollect(CubeCollectEvent theEvent)
        {
    Interface.CallHook("OnCubeDestroyed", (object) theEvent);
          if (!Player.IsLocalServer)
            return;
          theEvent.Recipients = EventReceiverController.GetEventRecievers(theEvent.Grid.LocalToWorldCoordinate(theEvent.Position));
        }