1. [Economics] Saving balances for players...
    Saved 66,305 ents, cache(0.07), write(0.03), disk(0.01).
    Saving complete
    [event] assets/prefabs/npc/ch47/ch47scientists.entity.prefab
    [1376417/1349452] died (Generic)
    NullReferenceException: Object reference not set to an instance of an object
    Invalid Position: scientist_corpse[1376428] (4061.8, 38.2, -1930.9) (destroying)
    Invalid Position: item_drop_backpack[1376434] (4061.8, 38.1, -1930.9) (destroying)

    Keeps appearing in CMD - no idea whats causing it so is this one a rust issue ??
     
  2. Wulf

    Wulf Community Admin

    You'd need to check your Unity/Rust logs for the full error, not really anything you can do without know that.
     
  3. whats the correct dir where logs are stored as i cant find anything in the logs folder that shows this error
     
  4. Wulf

    Wulf Community Admin

    C:\Users\YourUsername\AppData\LocalLow\Facepunch Studios LTD\Rust or where -logfile is if set.
     
  5. hope this is it

    Code:
    Saving complete
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[event] assets/prefabs/npc/ch47/ch47scientists.entity.prefab
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[1376417/1349452] died (Generic)
    NullReferenceException: Object reference not set to an instance of an object
      at BaseMountable.MountPlayer (.BasePlayer player) [0x00000] in <filename unknown>:0
      at BaseMountable.AttemptMount (.BasePlayer player) [0x00000] in <filename unknown>:0
      at BaseVehicle.AttemptMount (.BasePlayer player) [0x00000] in <filename unknown>:0
      at CH47HelicopterAIController.AttemptMount (.BasePlayer player) [0x00000] in <filename unknown>:0
      at NPCPlayerApex.Mount (.BaseMountable mountable) [0x00000] in <filename unknown>:0
      at CH47HelicopterAIController.SpawnScientist (Vector3 spawnPos) [0x00000] in <filename unknown>:0
      at CH47HelicopterAIController.SpawnScientists () [0x00000] in <filename unknown>:0
      at InvokeHandler.DoTick () [0x00000] in <filename unknown>:0
      at InvokeHandler.LateUpdate () [0x00000] in <filename unknown>:0
     
    (Filename:  Line: -1)Invalid Position: scientist_corpse[1376428] (4061.8, 38.2, -1930.9) (destroying)
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Invalid Position: item_drop_backpack[1376434] (4061.8, 38.1, -1930.9) (destroying)
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[Economics] Saving balances for players...
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Saved 66,145 ents, cache(0.09), write(0.04), disk(0.01).
     
  6. Wulf

    Wulf Community Admin

    You have a few in there.

    Rust issue:
    Code:
    NullReferenceException
      at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool)
      at PrefabInfo.SetBehaviourEnabled (Boolean state) [0x00000] in <filename unknown>:0 
      at PrefabInfoEx.AwakeFromInstantiate (UnityEngine.GameObject gameObject) [0x00000] in <filename unknown>:0 
      at GameManager.CreatePrefab (System.String strPrefab, Vector3 pos, Quaternion rot, Vector3 scale, Boolean active) [0x00000] in <filename unknown>:0 
      at Prefab.Spawn (Vector3 pos, Quaternion rot, Vector3 scale) [0x00000] in <filename unknown>:0 
      at DecorPatch.Spawn () [0x00000] in <filename unknown>:0 
      at DecorSpawn+<UpdateCoroutine>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
    
    Rust or plugin issue:
    Code:
    NullReferenceException: Object reference not set to an instance of an object
      at BaseMountable.MountPlayer (.BasePlayer player) [0x00000] in <filename unknown>:0 
      at BaseMountable.AttemptMount (.BasePlayer player) [0x00000] in <filename unknown>:0 
      at BaseVehicle.AttemptMount (.BasePlayer player) [0x00000] in <filename unknown>:0 
      at CH47HelicopterAIController.AttemptMount (.BasePlayer player) [0x00000] in <filename unknown>:0 
      at NPCPlayerApex.Mount (.BaseMountable mountable) [0x00000] in <filename unknown>:0 
      at CH47HelicopterAIController.SpawnScientist (Vector3 spawnPos) [0x00000] in <filename unknown>:0 
      at CH47HelicopterAIController.SpawnScientists () [0x00000] in <filename unknown>:0 
      at InvokeHandler.DoTick () [0x00000] in <filename unknown>:0 
      at InvokeHandler.LateUpdate () [0x00000] in <filename unknown>:0
    Plugin issue:
    Code:
    Failed to run a 7200.00 timer in 'PlaneCrash v0.1.9' (NullReferenceException: Object reference not set to an instance of an object)
      at Oxide.Plugins.PlaneCrash+CrashPlane.SetFlightPath (Vector3 newDropPosition, Boolean isStandard) [0x00000] in <filename unknown>:0 
      at Oxide.Plugins.PlaneCrash.<StartCrashTimer>m__0 () [0x00000] in <filename unknown>:0 
      at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00000] in <filename unknown>:0
     
  7. Cheers will keep an eye see what else happens