i have this error but me server can load good, other times i have same problem loading map and need wipe, but in this time i dont need. Why have this error?
Solved NullReferenceException error loading server
Discussion in 'Rust Discussion' started by Y1SUS, Jul 17, 2016.
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Wulf Community Admin
Check your RustDedicated_Data/output_log.txt for the full error. It's most likely related to Argument cannot be null. Parameter name: key | Oxide though.
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i dont have this file RustDedicated_Data/output_log.txt, wtf..
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Wulf Community Admin
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i have info about problem
Code:NullReferenceException: Object reference not set to an instance of an object at Facepunch.Network.Raknet.Server.GetStat (Network.Connection connection, StatTypeLong type) [0x00000] in <filename unknown>:0 at ConVar.Admin.serverinfo (.Arg arg) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at ConsoleSystem+Index+<>c__DisplayClass9_0.<BuildFunctions>b__3 (.Arg arg) [0x00000] in <filename unknown>:0 at ConsoleSystem+Run.Internal (.Arg arg, Boolean bWantReply) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Run:Internal(Arg, Boolean) SystemRealm:Normal(RunOptions, String, Object[]) SystemRealm:Quiet(String, Object[]) Facepunch.RCon:OnCommand(Command) Facepunch.RCon:Update() SaveRestore:Load(String, Boolean) ServerMgr:Initialize(Boolean, String, Boolean, Boolean) <StartServer>c__IteratorF:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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some idea about problem?
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Wulf Community Admin
Are you still having the issue?
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no i dont have now this problem