1. i have this error but me server can load good, other times i have same problem loading map and need wipe, but in this time i dont need. Why have this error?
     

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  2. Wulf

    Wulf Community Admin

  3. i dont have this file RustDedicated_Data/output_log.txt, wtf..
     
  4. Wulf

    Wulf Community Admin

    If it's not there, it's changed by the -logfile startup parameter to another location/name.
     
  5. i have info about problem

    Code:
    NullReferenceException: Object reference not set to an instance of an object
      at Facepunch.Network.Raknet.Server.GetStat (Network.Connection connection, StatTypeLong type) [0x00000] in <filename unknown>:0
      at ConVar.Admin.serverinfo (.Arg arg) [0x00000] in <filename unknown>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
      at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
      at ConsoleSystem+Index+<>c__DisplayClass9_0.<BuildFunctions>b__3 (.Arg arg) [0x00000] in <filename unknown>:0
      at ConsoleSystem+Run.Internal (.Arg arg, Boolean bWantReply) [0x00000] in <filename unknown>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Run:Internal(Arg, Boolean)
    SystemRealm:Normal(RunOptions, String, Object[])
    SystemRealm:Quiet(String, Object[])
    Facepunch.RCon:OnCommand(Command)
    Facepunch.RCon:Update()
    SaveRestore:Load(String, Boolean)
    ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
    <StartServer>c__IteratorF:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    
     
  6. some idea about problem?
     
  7. Wulf

    Wulf Community Admin

    Are you still having the issue?
     
  8. no i dont have now this problem