1. I get this in the logs

    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

    NullReferenceException: Object reference not set to an instance of an object
    at Facepunch.MeshBatch.Runtime.MeshBatchPhysicalOutput.ActivateImmediatelyUnchecked () [0x00000] in <filename unknown>:0

    at Facepunch.MeshBatch.Runtime.MeshBatchPhysicalOutput.OnQueue () [0x00000] in <filename unknown>:0

    at Facepunch.MeshBatch.Runtime.Sealed.MeshBatchPhysicalIntegration.IntegrateOne () [0x00000] in <filename unknown>:0

    at Facepunch.MeshBatch.Runtime.Sealed.MeshBatchPhysicalIntegration.FixedUpdate () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)
     
  2. Wulf

    Wulf Community Admin

    Sorry, we do not support Rust Legacy.