I get this in the logs
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
NullReferenceException: Object reference not set to an instance of an object
at Facepunch.MeshBatch.Runtime.MeshBatchPhysicalOutput.ActivateImmediatelyUnchecked () [0x00000] in <filename unknown>:0
at Facepunch.MeshBatch.Runtime.MeshBatchPhysicalOutput.OnQueue () [0x00000] in <filename unknown>:0
at Facepunch.MeshBatch.Runtime.Sealed.MeshBatchPhysicalIntegration.IntegrateOne () [0x00000] in <filename unknown>:0
at Facepunch.MeshBatch.Runtime.Sealed.MeshBatchPhysicalIntegration.FixedUpdate () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Not an Issue NullReferenceException at Facepunch.MeshBatch Rust Legacy, unsupported)
Discussion in 'Rust Discussion' started by bazokas, Aug 23, 2018.