Jakkee submitted a new resource:
NoWaterBuild - Block players building in water
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NoWaterBuild [Replaced]
Block players building in water
Total Downloads: 651 - First Release: Oct 18, 2016 - Last Update: Oct 18, 2016
- 5/5, 5 likes
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Nice plugin))) Thank you!)))
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yeah fix it plz
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View attachment 29358 -
but... can connect and build.
*connect build bug -
will this overwrite the setting of my town and areanas i have set nostability true so if i add this will they be safe as they are build in water
[DOUBLEPOST=1490282115][/DOUBLEPOST]ok i set it to 0 and you cannot build anwhere on the map anyfix for the plugin -
Wulf Community Admin
Merged the functionality of this with Building Restriction for Rust | Oxide.
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Does that plugin allow to set it so people with permission only can build in water?
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hello
Code:Failed to call hook 'OnEntityBuilt' on plugin 'NoWaterBuild v0.1.0' (NullReferenceException: Object reference not set to an instance of an object) (08:58:15) | at Oxide.Plugins.NoWaterBuild.OnEntityBuilt (.Planner planner, UnityEngine.GameObject gameobject) [0x00000] in <filename unknown>:0 at Oxide.Plugins.NoWaterBuild.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0
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