NoWaterBuild [Replaced]

Block players building in water

Total Downloads: 651 - First Release: Oct 18, 2016 - Last Update: Oct 18, 2016

5/5, 5 likes
  1. Jakkee submitted a new resource:

    NoWaterBuild - Block players building in water

    Read more about this resource...
     
  2. Nice plugin))) Thank you!)))
     
  3. BUG REPORT:
    1. invalidated in a continuous build.
    work:
    true.jpg
    bad:
    bad.jpg

    plz fix
     
  4. yeah fix it plz
     
  5. You need to change EnityDepth in your config. Example from FAQ:
    So set to 0 if you do not want anyone to build like this:
    View attachment 29358
     
  6. Although it is set...
    but... can connect and build.

    *connect build bug
     
  7. will this overwrite the setting of my town and areanas i have set nostability true so if i add this will they be safe as they are build in water
    [DOUBLEPOST=1490282115][/DOUBLEPOST]ok i set it to 0 and you cannot build anwhere on the map anyfix for the plugin
     
  8. Wulf

    Wulf Community Admin

  9. Does that plugin allow to set it so people with permission only can build in water?
     
  10. hello
    Code:
    Failed to call hook 'OnEntityBuilt' on plugin 'NoWaterBuild v0.1.0' (NullReferenceException: Object reference not set to an instance of an object)
    (08:58:15) | at Oxide.Plugins.NoWaterBuild.OnEntityBuilt (.Planner planner, UnityEngine.GameObject gameobject) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.NoWaterBuild.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in <filename unknown>:0