1. I have a server that I rented and there are no death screams or wounded sounds it is really hard to tell if someone is hurt or down and I can't figure out the source of the problem.
     
  2. Hi Auzzykid.

    I have the same problem on a local server. Cleaning the server and removing plugins doesn't work either. I think it could be a Facepunch bug or something.

    I've disabled entirely Wounded for players with this code snippet, not a solution, but it fit my needs right now.

    object CanBeWounded(BasePlayer player) => (object)false;
     
  3. Hi, i currently rent my server from GameServers, and since starting, even before adding OXide, when players are wounded, there is no sound FX. i have tried with friends and them too cannot hear it on my server.
     
  4. Hi. I have tested problematic sounds in my server, one by one, calling them from a plugin. Wounded sounds doesn't work but there is a scream that works. So, as a workaround, i've made a plugin that plays this scream when someone gets wounded, but only once, not in a loop. Could be it works on your server too, but im not really sure.

    Code:
    using UnityEngine;namespace Oxide.Plugins
    {
        [Info("WoundedFix", "MaTTTTT", 0.1)]
        [Description("Fix wounded sound effect in servers with problems.")]    class WoundedFix : RustPlugin
        {
            object CanBeWounded(BasePlayer player) {
                Effect.server.Run("assets/bundled/prefabs/fx/player/beartrap_scream.prefab", player.transform.position, Vector3.zero, null, false);
                return (object)null;
            }
        }
    }