I have a server that I rented and there are no death screams or wounded sounds it is really hard to tell if someone is hurt or down and I can't figure out the source of the problem.
No scream sounds when player is wounded
Discussion in 'Rust Discussion' started by Auzzykid, Jan 24, 2017.
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Hi Auzzykid.
I have the same problem on a local server. Cleaning the server and removing plugins doesn't work either. I think it could be a Facepunch bug or something.
I've disabled entirely Wounded for players with this code snippet, not a solution, but it fit my needs right now.
object CanBeWounded(BasePlayer player) => (object)false; -
Hi, i currently rent my server from GameServers, and since starting, even before adding OXide, when players are wounded, there is no sound FX. i have tried with friends and them too cannot hear it on my server.
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Hi. I have tested problematic sounds in my server, one by one, calling them from a plugin. Wounded sounds doesn't work but there is a scream that works. So, as a workaround, i've made a plugin that plays this scream when someone gets wounded, but only once, not in a loop. Could be it works on your server too, but im not really sure.
Code:using UnityEngine;namespace Oxide.Plugins { [Info("WoundedFix", "MaTTTTT", 0.1)] [Description("Fix wounded sound effect in servers with problems.")] class WoundedFix : RustPlugin { object CanBeWounded(BasePlayer player) { Effect.server.Run("assets/bundled/prefabs/fx/player/beartrap_scream.prefab", player.transform.position, Vector3.zero, null, false); return (object)null; } } }