Was there something changed on player teleporting in the last updates?
I am seeing this in rcon when player are trying to use our instant TP now.
Code:NetworkData.Write - no handler to write System.Object[] -> System.Object[]
Solved NetworkData.Write - no handler to write
Discussion in 'Rust Discussion' started by M@CH!N3, May 9, 2015.
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What are you using to handle the teleports?
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Code:
local PlyID = rust.UserIDFromPlayer(player) local ray = player.eyes:Ray() local rotation = player.transform.rotation local position = player.transform.position local hits = UnityEngine.Physics.RaycastAll["methodarray"][1]:Invoke(nil, util.TableToArray({ ray })) local closestdist = 9999 local closestpoint = false local enumhit = hits:GetEnumerator()player.transform.position = destination newobj = util.TableToArray( { destination } ) util.ConvertAndSetOnArray( newobj, 0, destination, UnityEngine.Object._type ) player:ClientRPCPlayer(nil,player,"ForcePositionTo",newobj)
[DOUBLEPOST=1431381966][/DOUBLEPOST]nvm lol it worked for a short time now the errors are back... any ideas?
[DOUBLEPOST=1431443414][/DOUBLEPOST]now its weird, some players can use it fine while others can't.... -
I have problem .
Code:[10/3/2015 4:55:00 PM] NetworkData.Write - no handler to write System.Object[] -> System.Object[]
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Idem ... I have still the error NullReferenceException in my console spamming non stop as well... And for log error :
Code:[10/5/2015 7:39:27 AM] NetworkData.Write - no handler to write System.Object[] -> System.Object[] [10/5/2015 5:52:22 PM] NetworkData.Write - no handler to write System.Object[] -> System.Object[]
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Code:
NetworkData.Write - no handler to write System.Object[] -> System.Object[]
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The error is caused when Teleport moves a player with AntiCheat.cs enabled.
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Now we just need that plugin to be updated then
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Is there any fix for this? I set up a rust server a few days ago and am getting this error in console log ...