1. hey i need this plugin but i cant find or its not plugin can some1 help me tnx
     
  2. Wulf

    Wulf Community Admin

    I don't see why people want to be deceptive by using ! commands on a modded server, but you can technically do do that with any of the existing plugins such as PlayerList or Wipe Schedule, etc. by just adding the OnPlayerChat hook to listen for ! and funnel to to the real command.

    Fun fact: Rust natively listens for / via the chat and ignores it, so / isn't really unique to Oxide.

    You can also easily handle this via RCON tools like RustAdmin though if you want to avoid using plugins and be "vanilla".
     
  3. yes i see lots of server using this and still be vanillaa canu tell me how to make that i will appreciate that
     
  4. Wulf

    Wulf Community Admin

    Like I mentioned, most RCON tools can already do this, otherwise I'd suggest taking a look at the Docs to see how to use the OnPlayerChat hook. This sort of thing via a plugin would technically be against what Facepunch allows (anything not considered an admin tool or anything that alters the "vanilla experience" could potentially get a server blacklisted if under Community) on a "vanilla" server as it doesn't fall under admin tools as users would be using it. So I'd suggest using an RCON tool for that, else just be modded and stop being misleading. :p
     
  5. yep but hmmm its somethink like this
    Code:
    namespace Oxide.Plugins
    {
    [Info("EpicStuff", "Unknown", "1.0.0")]
    [Description("A basic chat command")]class EpicStuff : CovalencePlugin
    {
    [Command("test")]
    void TestCommand(IPlayer player, string command, string[] args)
    {
    player.Reply("Test successful!");
    }
    }
    }
    [DOUBLEPOST=1514934971][/DOUBLEPOST]and where i need to put or confing if some1 can tell me
     
  6. Wulf

    Wulf Community Admin

    That would listen for / still, which if you're trying to do that then the existing PlayerList plugin would do that already.

    If you want to listen for !, then you'd need to use the OnPlayerChat or OnUserChat hook and check the message for !.