AdminRadar tells me there are more NPC's in the world than I configured Rust to spawn.
So, IMO there should be 10 max in the world, but there are 40+ spawned in. Is this one of the bugs and the reason they disabled them default again? Or how do we fix this?Code:ai.npc_max_junkpile_count npc_max_junkpile_count define how many npcs can spawn into the world at junkpiles at the same time (does not include monuments) (Default: 30) (10)
More junkpile npc's than configured
Discussion in 'Rust Discussion' started by Riddle, Jun 3, 2018.
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Oh i just see the post after posting mostly the same
I've the same problem man. Even with setting it to 1. There are masses of npc's and they keep killing the noobs on my server. which will rageuit then -
I set mine to 300