Domestos submitted a new resource:
PVP Switch - Allows you to switch between PVP and PVE
Read more about this resource...
ModeSwitch [Unmaintained]
Discussion in 'Plugin Support' started by Wulf, Oct 28, 2014.
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Wulf Community Admin
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/pvp is used to enable
/pvp is used to disable -
Domestos updated PVP Switch with a new update entry:
ResourceID
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anything for sleepers? I want them off
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Domestos updated PVP Switch with a new update entry:
rust update
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Domestos updated PVP Switch with a new update entry:
permissions
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can someone help me to figure out how to get this to work, all I get is invalid command. and I really want my server to be PvE
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Wulf Community Admin
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um, I dont know were to check for logs, but it just keeps giving me invalid command, thinking it might have to make myself owner first, if I can get that figured out
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Wulf Community Admin
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any way to change the plugin so it turns it off for the whole game, when installed?
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Wulf Community Admin
Temporary build compatible with Oxide builds 266+.
Attached Files:
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Hi Guys,
I have a PVE server but the PVP Switch plugin dosent work since the update today ;-( I can use the /pvp command but no effect.
I hope you can help me
sKy -
Wulf Community Admin
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Ok but i found a solution! I changed the PLUGIN:OnPlayerAttack(attacker, hitinfo) to PLUGIN:OnEntityAttacked( entity, hitinfo)
Now it works fine. -
Update Please
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Wulf Community Admin
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It does work. But we need additional stuff.
Pls make something about the c4. People can kill with c4. And they can kill people by making a fire on someone. Can u do something against that? -
Just got this error message via rcon:
Code:[Oxide] 10:16 PM [Error] Failed to call hook 'OnPlayerAttack' on plugin 'PVP Switch' File: pvpswitch.lua Line: 58 attempt to call method 'ToPlayer' (a nil value): at NLua.Lua.ThrowExceptionFromError (Int32 oldTop) [0x00000] in <filename unknown>:0 at NLua.Lua.CallFunction (System.Object function, System.Object[] args, System.Type[] returnTypes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
[DOUBLEPOST=1432695030][/DOUBLEPOST]Something else - even with PvP turned off, rockets still do damage -
I am having a simple issue but I can't seem to use the command within Rusty. Is there a way to do this?