1. 4seti submitted a new resource:

    MazeGen - 3D maze generation in Rust

    Read more about this resource...
     
  2. that was a fast release :p
    AMMMMMMMMMMMMAZING job ^^
    if i was still a server owner i would use this for events all the time XD
     
  3. I feel sorry for ladders implementation, but it's the best i could do :)
    [DOUBLEPOST=1429051733][/DOUBLEPOST]
    And you didn't see new version of ladders :) it's even more fecapalm than older-one :)
     
  4. Went to put on the server))
     
  5. Ah, also, i recommend to use Remover tool with that plugin, cause you know, removing 50x50 grid by hands...
     
  6. 4seti updated MazeGen with a new update entry:

    New Features

     
    Last edited by a moderator: Apr 16, 2015
  7. Amazing plugin, but all ladders gone after server reboot.
     
  8. Looks like stability reapplies to every buildingblock, weird. You can try using old version with cupboard and box
     
  9. Need to set up little godmode zone at the entrance. Other players kill sleepers (player after teleport to maze in sleepmode)
    I can do this manually with ZonesManager, but maybe this can be an option in config.
     
  10. Actually, there is godmode for sleepers with ZoneManager. And if players use Maze_tp, they aren't in sleepmode when teleported.

    Code:
    string[] zoneargs = new string[] { "name", name, "eject", "false", "radius", zone_radius, "pvpgod", "true",
                            "pvegod", "true", "sleepgod", "true", "enter_message", messages["Enter_message"], "undestr", "true", "nobuild", "true", "notp", "true", "nokits",
                            "true", "nodeploy", "true", "nosuicide", "true" };
    And:
    Code:
    ForcePlayerPosition(player, mazes[name]);
    There is no forcesleeping after TP
    [DOUBLEPOST=1429272214][/DOUBLEPOST]After hours of tries looks like there is no way to prevent stability-reenabling for building blocks :/ there is way to prevent check, but if there is "air" ladder like it is now - it will be destroyed.
    As option i'll make configparam which will place cupboard + large box for "jumping ladder"
     
    Last edited by a moderator: Apr 17, 2015
  11. 4seti updated MazeGen with a new update entry:

    Lader type

     
  12. As it stands right now the maze plugin is a no go if your using better stability. The lack of pillars in the generation of the maze will leave your maze floor less after restart. It is a cool thought tho and wish it worked with better stability.
     
  13. Installing pillars increase amount of buildingblock more then twice, sorry, it will hurt normal servers :( cause after restart stability came back.
    In fact, 10x10 grid using 121 pillar, 20x20 using 441 pillar, it's quite a lot, also it cause players lag, cause those pillars need to be loaded.
    As soon as garry will implement new ladders i'll make pillars be optional parameter in config file
     
  14. That's cool I just wanted to let people know that do use the better stability plugin that this plugin will not work unless they take the time to address the pillar issue themselves. Its a good plugin and I truly hope to see it progress. Thanks for the quick reply and hard work.
     
  15. 4seti updated MazeGen with a new update entry:

    New ladders

     
  16. lol thanks for the update!
     
  17. So my players can't use /maze_list or maze_tp to get to the maze
    [DOUBLEPOST=1432949657,1432942347][/DOUBLEPOST]ok I got the maze_tp to work by editing the .cS file. I thought I only had to edit the .json file.

    also can we get a TP that goes to the center or always to the entrance? some folks are in the water on top and at the entrance

    ALSO can we get a TP home or something like the WARP mod does? again with timers and max limits.
    [DOUBLEPOST=1433165869][/DOUBLEPOST]Developer wake up - it has been a month since you last posted or replied :)

    Playing around with your mod made me wonder how hard would it be to add a feature to drop pre-designed buildings? 7DTD has the these amazing homes (albeit more home building materials) but still the ability to have a school, hospital or castle would be cool :)
     
  18. how does the TP to maze feature work? I find it to be very inaccurate. I would like to insure you always spawn to the same XYZ
     
  19. says i do not have access to this command when trying to generate a maze is there some permissions im unaware of?
     
  20. Wulf

    Wulf Community Admin

    Most likely auth level 1 or higher.