4seti submitted a new resource:
MazeGen - 3D maze generation in Rust
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MazeGen [Unmaintained]
Discussion in 'Plugin Support' started by 4seti, Apr 14, 2015.
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that was a fast release
AMMMMMMMMMMMMAZING job ^^
if i was still a server owner i would use this for events all the time XD -
I feel sorry for ladders implementation, but it's the best i could do
[DOUBLEPOST=1429051733][/DOUBLEPOST]it's even more fecapalm than older-one
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Went to put on the server))
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Ah, also, i recommend to use Remover tool with that plugin, cause you know, removing 50x50 grid by hands...
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4seti updated MazeGen with a new update entry:
New Features
Last edited by a moderator: Apr 16, 2015 -
Amazing plugin, but all ladders gone after server reboot.
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Need to set up little godmode zone at the entrance. Other players kill sleepers (player after teleport to maze in sleepmode)
I can do this manually with ZonesManager, but maybe this can be an option in config. -
Code:string[] zoneargs = new string[] { "name", name, "eject", "false", "radius", zone_radius, "pvpgod", "true", "pvegod", "true", "sleepgod", "true", "enter_message", messages["Enter_message"], "undestr", "true", "nobuild", "true", "notp", "true", "nokits", "true", "nodeploy", "true", "nosuicide", "true" };
Code:ForcePlayerPosition(player, mazes[name]);
[DOUBLEPOST=1429272214][/DOUBLEPOST]After hours of tries looks like there is no way to prevent stability-reenabling for building blocks :/ there is way to prevent check, but if there is "air" ladder like it is now - it will be destroyed.
As option i'll make configparam which will place cupboard + large box for "jumping ladder"Last edited by a moderator: Apr 17, 2015 -
4seti updated MazeGen with a new update entry:
Lader type
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As it stands right now the maze plugin is a no go if your using better stability. The lack of pillars in the generation of the maze will leave your maze floor less after restart. It is a cool thought tho and wish it worked with better stability.
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cause after restart stability came back.
In fact, 10x10 grid using 121 pillar, 20x20 using 441 pillar, it's quite a lot, also it cause players lag, cause those pillars need to be loaded.
As soon as garry will implement new ladders i'll make pillars be optional parameter in config file -
That's cool I just wanted to let people know that do use the better stability plugin that this plugin will not work unless they take the time to address the pillar issue themselves. Its a good plugin and I truly hope to see it progress. Thanks for the quick reply and hard work.
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4seti updated MazeGen with a new update entry:
New ladders
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lol thanks for the update!
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So my players can't use /maze_list or maze_tp to get to the maze
[DOUBLEPOST=1432949657,1432942347][/DOUBLEPOST]ok I got the maze_tp to work by editing the .cS file. I thought I only had to edit the .json file.
also can we get a TP that goes to the center or always to the entrance? some folks are in the water on top and at the entrance
ALSO can we get a TP home or something like the WARP mod does? again with timers and max limits.
[DOUBLEPOST=1433165869][/DOUBLEPOST]Developer wake up - it has been a month since you last posted or replied
Playing around with your mod made me wonder how hard would it be to add a feature to drop pre-designed buildings? 7DTD has the these amazing homes (albeit more home building materials) but still the ability to have a school, hospital or castle would be cool -
how does the TP to maze feature work? I find it to be very inaccurate. I would like to insure you always spawn to the same XYZ
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says i do not have access to this command when trying to generate a maze is there some permissions im unaware of?
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