Hello,
What's the highest entity count you guys have had without noticing massive lag spikes?
Server Specs are :
i7 4790k 4GHz
32GB RAM
We do weekly wipes on our Battlefield and I never like it go above 450,000, I have decided this week to stop using the entity clean up plugins that are outside cupboard range, After 2 days we are already on 250,000 so I was just curious how much you guys have pushed it.
Max entities without issues?
Discussion in 'Rust Discussion' started by Nathan 3, Dec 20, 2016.
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my x5 server crashed today with 350k Entities, so i decided to install that plugin. and i have the same specs for the dedicated server.
i think the safest to go is 250k, but i try to get as low as possible. -
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@Nathan 3 what Plugins do you use to keep the entity's as low as possible?
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The server mostly dont care about how much entitys. And i guess with 32gb you have alot room. But for the client it can be bad, long loading times on receiving data and worse fps. Shuttering and hard fps drops will be also the norm bc the client cant load all this entitys fast enough. On a 3k-4k map i would never go higher then 250k-350k performance for the client drops hard at this point. I can recommend this plugin Auto Purge for Rust | Oxide
Last edited by a moderator: Dec 21, 2016