Master Lock

Gives players the ability to control all code locks in their base from the tool cupboard.

Total Downloads: 817 - First Release: Dec 28, 2017 - Last Update: Jan 22, 2018

5/5, 4 likes
  1. S0N_0F_BISCUIT submitted a new resource:

    Master Lock - Gives players the ability to control all code locks in their base from the tool cupboard.

    Read more about this resource...
     
  2. Awesome plugin, would be cool if it was configurable what pin you placed. For example /pin 1923 would change them all to that pin
     
  3. This plugin is great! It is very simple and just overall great. Nice work man!
     
  4. If you change the pin on the tool cupboard it will change all locks to that pin, if they match the original code on the tool cupboard.
     
  5. I believe this mod may need to be updated. It currently does not work with the most recent update to oxide and rust.
     
  6. What part isn't working?
     
  7. It seems that it does not register the Master Lock as in your TC. I am not getting any errors but since I have wiped and updated my server the mod does not seem to be working.
     
  8. You are using /masterlock to enable it right?
     
  9. Yup that was the problem lol. I completely forgot about that command. If I may suggest could you make it so that their is a message displayed to the players when they place their TC something like "You may enable Master Lock by typing /masterlock" "Type /mlhelp for more commands" or just have it enabled by default?
     
  10. Thanks for the suggestions.
     
  11. S0N_0F_BISCUIT updated Master Lock with a new update entry:

    1.0.1

     
  12. can you have more than 1 master lock code (like 2 separate codes on 2 separate TC's)
     
  13. @SON_OF_BISCUIT

    Could something like this be possible to the same with turrets? It would be pretty awesome if the turrets would sync up with TC auth users or have the ability to allow it rather.
     
  14. Yes, this is possible. I can work on adding it soon. School has me busy at the moment.
     
  15. how we can automatically enable players to be active
     
  16. Could you clarify what you are asking? I am assuming you are trying to see if this could be an automatic feature instead of players typing /masterlock ?
     
  17. I want the players automatically without having to enter the code
     
  18. So how the mod works is when someone who is authed on the TC types /masterlock it will authorize them on every lock that matches the TC code Same is true for all authorized users on the TC. IE if lets say the TC has a code of 1111 and you place a new lock with /masterlock enabled it will auto enable the codelock with the 1111 code. If you change the code from 1111 to lets say 2222 all players will have to authenticate that lock.
     
  19. getting this error 22d8e1c47fbcaa70316a310ce5cbe0f3.png