S0N_0F_BISCUIT submitted a new resource:
Master Lock - Gives players the ability to control all code locks in their base from the tool cupboard.
Read more about this resource...
Master Lock
Gives players the ability to control all code locks in their base from the tool cupboard.
Total Downloads: 817 - First Release: Dec 28, 2017 - Last Update: Jan 22, 2018
- 5/5, 4 likes
-
Awesome plugin, would be cool if it was configurable what pin you placed. For example /pin 1923 would change them all to that pin
-
This plugin is great! It is very simple and just overall great. Nice work man!
-
-
I believe this mod may need to be updated. It currently does not work with the most recent update to oxide and rust.
-
-
It seems that it does not register the Master Lock as in your TC. I am not getting any errors but since I have wiped and updated my server the mod does not seem to be working.
-
-
Yup that was the problem lol. I completely forgot about that command. If I may suggest could you make it so that their is a message displayed to the players when they place their TC something like "You may enable Master Lock by typing /masterlock" "Type /mlhelp for more commands" or just have it enabled by default?
-
-
S0N_0F_BISCUIT updated Master Lock with a new update entry:
1.0.1
-
can you have more than 1 master lock code (like 2 separate codes on 2 separate TC's)
-
@SON_OF_BISCUIT
Could something like this be possible to the same with turrets? It would be pretty awesome if the turrets would sync up with TC auth users or have the ability to allow it rather. -
-
-
-
-
So how the mod works is when someone who is authed on the TC types /masterlock it will authorize them on every lock that matches the TC code Same is true for all authorized users on the TC. IE if lets say the TC has a code of 1111 and you place a new lock with /masterlock enabled it will auto enable the codelock with the 1111 code. If you change the code from 1111 to lets say 2222 all players will have to authenticate that lock.
-
getting this error
-