See it keeps saying [LustyMap] Your map is still being generated. Checking again in 10 seconds

LustyMap
In-game map and minimap GUI
Total Downloads: 50,532 - First Release: Sep 8, 2015 - Last Update: Dec 29, 2017
- 5/5, 163 likes
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My problem is, that the map is not correct.
There are difference between "low-res" and "high-res" map. The High-Res is the right map and the low-res is the wrong. how can i use the high-res map?
beancan.io - Rust Maps -
Well 27 hours ago and still get [LustyMap] Your map is still being generated. Checking again in 10 seconds
Hate to ask this but is there another way to show a mini map other then lusty in game ? -
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I tried on size, it is best left here this
This icon is more visible on the mapAttached Files:
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When I add markers they don't seem to show up. I've tried adding then removing them then adding again. They just aren't showing up on the map, no text or icon.
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Tell me, where else can you generate a picture of the map on the website beancan.io - Home I have previously generated map, and then delete it after the last update of the game, wanted to re-generate, but the site says error... My map - 3500 Size, Seed 1917, Level Procedural Map. Please help!!!
Attached Files:
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The map is being processed..
Beancan - Login
So for the heck of it i tried playrust.io and downloaded my map from there and it says
Code:> reload LustyMap Loaded plugin LustyMap v2.0.81 by Kayzor / k1lly0u [LustyMap] Validating imagery [LustyMap] Icon images have not been found. Uploading images to file storage [LustyMap] Downloading map image to file storage. Please wait! [LustyMap] Generating the main map [LustyMap] Unable to load the map image from file storage. This may be caused by slow processing of the images being uploaded to your server. If this problem persists unload the plugin and delete your ImageData.json data file [LustyMap] Generating the mini-map [LustyMap] Unable to load the map image from file storage. This may be caused by slow processing of the images being uploaded to your server. If this problem persists unload the plugin and delete your ImageData.json data file
But thats not my map , on playrust my map is different .Last edited by a moderator: Jan 8, 2017 -
[DOUBLEPOST=1483855205][/DOUBLEPOST]
Options:
- Wait for the map to be processed/ forced regenerated from Beancan
- Use Rust IO's outdated map if it works
- Use an already generated seed from Beacon > Maps.
Last edited by a moderator: Jan 8, 2017 -
i had to remove this because it was causing an error even thought the map was working and it would disconnect players "disconnecting: RPC Error: cl_receivefilepng"
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my map is working wonderful, if it is not broke why update it,
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Please help.... i have to use beancan.io without choice?
I can not enter the url of map of Rust: IO? -
Server Name? -
[EU/ITA] LIMBO [PVE / PVP] - Modded
IP: 89.163.148.102
My Rust server's map - Rust:IO
I want to say how put a minimap on my server, but without beancan.io, because I wait for approval from 3 days and still nothingLast edited by a moderator: Jan 8, 2017 -
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For some reason airdrop shows on map even if set to false
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Added the latest version an hour ago (2.0.81) with harbors working perfectly. After a few minutes the server crashed. I started it back up again and then one of the players client Rust kept crashing with (he says) red error text on screen (no screenshots, sorry). A few minutes later and the same thing happened to a player who was in Discord with me - client crashed twice. We all had a chat and came to the assumption that it was LustyMap causing the problem, so I unloaded it and immediately the problem went away and they could both rejoin.
I (and I assume the other players on the server) didn't get any such problem, so a difficult one to pinpoint.
Looking through all the logs, the only error message for LustyMap I could see was in the compiler_08-01-2017.txt:-
Code:[SERVER v1.0.24] Started as service [SERVER v1.0.24] Running as service [SERVER v1.0.24] Got Message: Ready [SERVER v1.0.24] Got Message: Compile [SERVER v1.0.24] Console: LustyMap.cs(298,25): warning CS0219: The variable `container' is assigned but its value is never used LustyMap.cs(1023,17): warning CS0219: The variable `playerdirection' is assigned but its value is never used LustyMap.cs(24,34): warning CS0169: The private field `Oxide.Plugins.LustyMap.EventManager' is never used LustyMap.cs(36,23): warning CS0414: The private field `Oxide.Plugins.LustyMap.worldSize' is assigned but its value is never used[SERVER v1.0.24] Connection closed. [SERVER v1.0.24] Shutdown