1. Hello,

    Just wondering if anyone could tell me how server owners make the graphics on client join like this? Removing the terrain quality and unwanted clutter.

    upload_2017-6-8_0-59-16.png

    If this is a plugin on the other hand, could someone please move this forum to that section as I'm interested :)

    Thank you,
    iHYPERLITE
     
  2. I think they removed that variable, I could be mistaken tho.
     
  3. Like this, pretty much?
     

    Attached Files:

  4. That's a plugin that let's you visually see a running plugin's variables and their current values.
     
  5. Okay, I see....

    So how would you remove a variable so it would load client side also?
     
  6. I'm not sure how this correlates to your origination question. I'm saying that Facepunch (the devs) removed the command that you could run to change the graphics quality for clients, therefore you are unable to do it.
     
  7. Sorry I'm just confussed because I was literally just on a modded server that had this... So thought I would ask :)
     
  8. Hmm, try global.perf in server console
     
  9. Yeah I'll try when my server comes back online due to stupid server issues with provider :/

    Also found this on one of Wulf posts:
    Code:
    Variables:
    aianimation.groundorient no description (True)
    aianimation.speedscale   no description (True)
    aianimation.qualitydistance no description (80)
    client.enabled           no description (True)
    client.lerpdelay         no description (0.1)
    global.god               Developers have godmode (False)
    ai.think                 no description (True)
    ai.move                  no description (True)
    audio.master             Volume (1)
    audio.music              Volume (1)
    audio.game               Volume (1)
    audio.voice              Volume (1)
    audio.speakers           Volume (2)
    chat.enabled             Enable or disable chat displaying (True)
    chat.serverlog           no description (True)
    construct.frameminutes   How many minutes before a placed frame gets destroyed (30)
    craft.instant            no description (False)
    decay.scale              no description (1)
    decay.debug              no description (False)
    dev.netgraph             no description (False)
    dev.shaderlod            no description (2147483647)
    fps.limit                The maximum number of frames to render per second (100)
    global.developer         no description (0)
    global.safemode          no description (False)
    global.censornudity      no description (True)
    global.perf              no description (0)
    graphics.drawdistance    no description (2500)
    graphics.fov             no description (75)
    graphics.hud             no description (True)
    graphics.chat            no description (True)
    graphics.branding        no description (True)
    graphics.quality         The currently selected quality level (0)
    graphics.shadowdistance  no description (10)
    graphics.lodbias         no description (0.5)
    graphics.shaderlod       no description (500)
    net.visdebug             Turns on debug display of network visibility (False)
    net.debug                no description (False)
    net.log                  no description (False)
    physics.bouncethreshold  no description (2)
    physics.sleepthreshold   no description (0.005)
    physics.solveriterationcount no description (6)
    server.ip                no description ()
    server.port              no description (28015)
    server.maxplayers        no description (10)
    server.hostname          no description (The Wulf Den)
    server.identity          no description (wulf)
    server.level             no description (Procedural Map)
    server.seed              no description (0)
    server.worldsize         no description (0)
    server.saveinterval      no description (300)
    server.secure            no description (True)
    server.tickrate          no description (10)
    server.entityrate        no description (16)
    server.official          no description (False)
    server.globalchat        no description (True)
    server.stability         no description (True)
    server.radiation         no description (True)
    server.npctickrate       no description (10)
    server.itemdespawn       no description (120)
    server.aihandlerms       no description (4)
    server.maxunack          Max amount of unacknowledged messages before we assume we're congested (4)
    server.rootfolder        no description (server/wulf)
    server.compression       no description (False)
    server.netlog            no description (False)
    spawn.min_rate           no description (0.1)
    spawn.max_rate           no description (1)
    spawn.min_density        no description (0.1)
    spawn.max_density        no description (1)
    terrain.quality          no description (100)
    terrain.pvt              no description (False)
    time.fixeddelta          How many times a frame to tick (64)
    time.maximumdelta        The minimum amount of times to tick per frame (4)
    vis.attack               Turns on debug display of attacks (False)
    vis.metab                Turns on debug display of metabolism (False)
    vis.triggers             Show trigger entries (False)
    voice.loopback           no description (False)
    water.quality            no description (2)
    rcon.password            no description ()
    rcon.port                no description (0)
    rcon.ip                  no description (127.0.0.1)
    nametags.enabled         no description (True)Commands:
    global.kick( void ) no description
    global.kickall( void ) no description
    global.ban( void ) no description
    global.moderatorid( void ) no description
    global.ownerid( void ) no description
    global.removemoderator( void ) no description
    global.removeowner( void ) no description
    global.banid( void ) no description
    global.unban( void ) no description
    global.players(  ) Print out currently connected clients etc
    global.status(  ) Print out currently connected clients etc
    global.say(  ) Sends a message in chat
    global.users(  ) Show user info for players on server.
    global.banlist(  ) List of banned users (sourceds compat)
    global.banlistex(  ) List of banned users - shows reasons and usernames
    global.listid(  ) List of banned users, by ID (sourceds compat)
    chat.say( void ) no description
    craft.add( void ) no description
    craft.canceltask( void ) no description
    craft.cancel( void ) no description
    data.export( void ) no description
    dev.showlayer( void ) no description
    dev.hidelayer( void ) no description
    dev.togglelayer( void ) no description
    dev.culling( void ) no description
    dev.sampling( void ) no description
    entity.debug_toggle( void ) no description
    entity.nudge( void ) no description
    env.time( void ) no description
    event.run( void ) no description
    gc.collect( void ) no description
    global.restart(  ) Restart the server - with 60 seconds warning
    global.quit(  ) Leave the game
    global.report( void ) no description
    global.physics_iterations(  ) The default solver iteration count permitted for any rigid bodies (default 7). Must be positive
    global.physics_steps(  ) The amount of physics steps per second
    global.objects( void ) no description
    global.textures( void ) no description
    global.colliders( void ) no description
    global.error( void ) no description
    global.queue( void ) no description
    global.sleep( void ) no description
    global.kill( void ) no description
    global.respawn( void ) no description
    global.injure( void ) no description
    global.spectate( void ) no description
    global.respawn_sleepingbag( void ) no description
    global.respawn_sleepingbag_remove( void ) no description
    global.teleport( void ) no description
    global.teleportany( void ) no description
    inventory.endloot( void ) no description
    inventory.give( void ) no description
    inventory.giveid( void ) no description
    inventory.givebp( void ) no description
    server.start(  ) Starts a server
    server.stop( string DisconnectMessage ) Stops a server
    server.writecfg(  ) Writes config files
    server.save(  ) Force save the current game
    server.readcfg( void ) no description
    global.dump( void ) no description
    global.find( string Name ) Search for a command
    global.echo( string output ) Prints something to the debug output
    oxide.plugins( void ) no description
    oxide.load( void ) no description
    oxide.unload( void ) no description
    oxide.reload( void ) no description
    oxide.version( void ) no description
    global.version( void ) no description
    oxide.group( void ) no description
    oxide.usergroup( void ) no description
    oxide.grant( void ) no description
    oxide.revoke( void ) no description
    Has to be either the one you said or at least one of these!

    Incase anyone else wanted them I pasted them above... :D
     
  10. Wulf

    Wulf Community Admin

    You can't run most of those commands/settings on the client from the server. What you are asking to do is not possible.
     
  11. How did the modded servers I hoped on recently have this feature then if not possible

    Like the map was like that when I joined and same for everyone else
     
  12. Wulf

    Wulf Community Admin

    I don't know if any way unless someone found a way to make more simplistic maps.
     
  13. Yeah, it's strange...

    Maybe if I copied there map seed from f1 console on join and test it out on my own server see if that could be the case, hmmmm
     
  14. Wulf would this anything to do with it?

    Remove entity on id | Oxide
     
  15. the server is using barren map "+server.level "Barren", basically a map without grass, rock formations, and any fancy stuff "Caves ....."
     
  16. Ty, I'll test it out! :D :D