Hello,
Just wondering if anyone could tell me how server owners make the graphics on client join like this? Removing the terrain quality and unwanted clutter.
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If this is a plugin on the other hand, could someone please move this forum to that section as I'm interested
Thank you,
iHYPERLITE
Solved Lowing client graphic settings?
Discussion in 'Rust Discussion' started by xiMCS, Jun 7, 2017.
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I think they removed that variable, I could be mistaken tho.
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Attached Files:
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So how would you remove a variable so it would load client side also? -
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Also found this on one of Wulf posts:
Code:Variables: aianimation.groundorient no description (True) aianimation.speedscale no description (True) aianimation.qualitydistance no description (80) client.enabled no description (True) client.lerpdelay no description (0.1) global.god Developers have godmode (False) ai.think no description (True) ai.move no description (True) audio.master Volume (1) audio.music Volume (1) audio.game Volume (1) audio.voice Volume (1) audio.speakers Volume (2) chat.enabled Enable or disable chat displaying (True) chat.serverlog no description (True) construct.frameminutes How many minutes before a placed frame gets destroyed (30) craft.instant no description (False) decay.scale no description (1) decay.debug no description (False) dev.netgraph no description (False) dev.shaderlod no description (2147483647) fps.limit The maximum number of frames to render per second (100) global.developer no description (0) global.safemode no description (False) global.censornudity no description (True) global.perf no description (0) graphics.drawdistance no description (2500) graphics.fov no description (75) graphics.hud no description (True) graphics.chat no description (True) graphics.branding no description (True) graphics.quality The currently selected quality level (0) graphics.shadowdistance no description (10) graphics.lodbias no description (0.5) graphics.shaderlod no description (500) net.visdebug Turns on debug display of network visibility (False) net.debug no description (False) net.log no description (False) physics.bouncethreshold no description (2) physics.sleepthreshold no description (0.005) physics.solveriterationcount no description (6) server.ip no description () server.port no description (28015) server.maxplayers no description (10) server.hostname no description (The Wulf Den) server.identity no description (wulf) server.level no description (Procedural Map) server.seed no description (0) server.worldsize no description (0) server.saveinterval no description (300) server.secure no description (True) server.tickrate no description (10) server.entityrate no description (16) server.official no description (False) server.globalchat no description (True) server.stability no description (True) server.radiation no description (True) server.npctickrate no description (10) server.itemdespawn no description (120) server.aihandlerms no description (4) server.maxunack Max amount of unacknowledged messages before we assume we're congested (4) server.rootfolder no description (server/wulf) server.compression no description (False) server.netlog no description (False) spawn.min_rate no description (0.1) spawn.max_rate no description (1) spawn.min_density no description (0.1) spawn.max_density no description (1) terrain.quality no description (100) terrain.pvt no description (False) time.fixeddelta How many times a frame to tick (64) time.maximumdelta The minimum amount of times to tick per frame (4) vis.attack Turns on debug display of attacks (False) vis.metab Turns on debug display of metabolism (False) vis.triggers Show trigger entries (False) voice.loopback no description (False) water.quality no description (2) rcon.password no description () rcon.port no description (0) rcon.ip no description (127.0.0.1) nametags.enabled no description (True)Commands: global.kick( void ) no description global.kickall( void ) no description global.ban( void ) no description global.moderatorid( void ) no description global.ownerid( void ) no description global.removemoderator( void ) no description global.removeowner( void ) no description global.banid( void ) no description global.unban( void ) no description global.players( ) Print out currently connected clients etc global.status( ) Print out currently connected clients etc global.say( ) Sends a message in chat global.users( ) Show user info for players on server. global.banlist( ) List of banned users (sourceds compat) global.banlistex( ) List of banned users - shows reasons and usernames global.listid( ) List of banned users, by ID (sourceds compat) chat.say( void ) no description craft.add( void ) no description craft.canceltask( void ) no description craft.cancel( void ) no description data.export( void ) no description dev.showlayer( void ) no description dev.hidelayer( void ) no description dev.togglelayer( void ) no description dev.culling( void ) no description dev.sampling( void ) no description entity.debug_toggle( void ) no description entity.nudge( void ) no description env.time( void ) no description event.run( void ) no description gc.collect( void ) no description global.restart( ) Restart the server - with 60 seconds warning global.quit( ) Leave the game global.report( void ) no description global.physics_iterations( ) The default solver iteration count permitted for any rigid bodies (default 7). Must be positive global.physics_steps( ) The amount of physics steps per second global.objects( void ) no description global.textures( void ) no description global.colliders( void ) no description global.error( void ) no description global.queue( void ) no description global.sleep( void ) no description global.kill( void ) no description global.respawn( void ) no description global.injure( void ) no description global.spectate( void ) no description global.respawn_sleepingbag( void ) no description global.respawn_sleepingbag_remove( void ) no description global.teleport( void ) no description global.teleportany( void ) no description inventory.endloot( void ) no description inventory.give( void ) no description inventory.giveid( void ) no description inventory.givebp( void ) no description server.start( ) Starts a server server.stop( string DisconnectMessage ) Stops a server server.writecfg( ) Writes config files server.save( ) Force save the current game server.readcfg( void ) no description global.dump( void ) no description global.find( string Name ) Search for a command global.echo( string output ) Prints something to the debug output oxide.plugins( void ) no description oxide.load( void ) no description oxide.unload( void ) no description oxide.reload( void ) no description oxide.version( void ) no description global.version( void ) no description oxide.group( void ) no description oxide.usergroup( void ) no description oxide.grant( void ) no description oxide.revoke( void ) no description
Incase anyone else wanted them I pasted them above... -
Wulf Community Admin
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Like the map was like that when I joined and same for everyone else -
Wulf Community Admin
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Maybe if I copied there map seed from f1 console on join and test it out on my own server see if that could be the case, hmmmm -
Remove entity on id | Oxide -
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