LootContainer::populateLoot has null inventory
Discussion in 'Rust Discussion' started by immatt, May 30, 2017.
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You need to ask in plugin for support
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I have the same thing on mine. Doesn't really tell much. Hard to say if it's an Oxide issue or Rust issue..
(00:11:31) | Saved 14,592 ents, serialization(0.00), write(0.00), disk(0.00) totalstall(0.03).
(00:11:31) | Saving complete
(00:15:06) | CONTACT DEVELOPERS! LootContainer:opulateLoot has null inventory!!!
(00:21:31) | Saved 14,603 ents, serialization(0.00), write(0.00), disk(0.00) totalstall(0.03).
(00:21:32) | Saving complete -
Code:// LootContainer public virtual void SpawnLoot() { if (this.inventory == null) { Debug.Log("CONTACT DEVELOPERS! LootContainer::PopulateLoot has null inventory!!!"); return; } .... }
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Appreciate the confirmation
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ItemContainer.dropVelocity dropped through
CONTACT DEVELOPERS! LootContainer:: populateLoot has null inventory!!!
@Rust they say this is an Oxide related problem :s -
Wulf Community Admin
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But already talking to rust, they first told me to ask here and that it was oxide.
This error is related to (large) boxes, and the skins they use I think.
Placed boxes with medical skins, and sometimes they have default skin randomly, and after a while gets medical skin again.