Ever since the last Rust patch update, my server no longer stores death logs... I use to Splunk to index all sorts of data (one of which is death logs). Typically, the server wrote to \server\<servername>\Log.Log.txt, however my last log is October 26 2017. Did they move where this is tracked and recorded now?
Solved Logs no longer created after Rust update
Discussion in 'Rust Discussion' started by xiantez, Oct 30, 2017.
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Wulf Community Admin
Those log files are no longer created as of the last Rust update. You can have the Unity log generated by setting -logfile to the path/filename you'd like though.
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Wulf Community Admin
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Hi maybe I am stupid but I cant find any usefull logs in last version like Log.Warning , Log.Log, Log.Exception. There is only eac log which is the only thing I don't need. Is it hidden in different folder or did they just removed it? Do we need to enable it with some command or something like that? I haven't found any info about that anywhere.
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Wulf Community Admin
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Would I put "logfile filename.txt" in my server.cfg file, or do I put "-logfile filename.txt" in my config line on GameServers? (This is where I used to put -keeplogs)
EDIT - Also, where do you recommend I put the file in my FTP directory? -
Modify your startup parameters and add -logfile filename.txt, however in my past experience there was limitations to what could be added to startup parameters so you might not be able to.
If you can't figure it out it would be best to send a support ticket to your provider as they'll know more about their service than we would. -
Wulf Community Admin
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Yeah, that sounds like a pain. I just installed Logger!
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Thanks
Oscar -
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Wulf Community Admin
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Code:@echo off cls :start echo Starting server... RustDedicated.exe -logfile "z:\Rustlog.txt" -batchmode -nographics +server.ip 0.0.0.0 +rcon.ip 0.0.0.0 +server.port 28015 +rcon.port 28016
Some content into the log file below.
Code:Initialize engine version: 2017.1.2f1 (cc85bf6a8a04) Forcing GfxDevice: Null NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly Platform assembly: D:\Rust\server\RustDedicated_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Rust\server\RustDedicated_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Rust\server\RustDedicated_Data\Managed\I18N.dll (this message is harmless) Platform assembly: D:\Rust\server\RustDedicated_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: D:\Rust\server\RustDedicated_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Rust\server\RustDedicated_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Rust\server\RustDedicated_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Rust\server\RustDedicated_Data\Managed\Assembly-CSharp.dll into Unity Child Domain . . . (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[JPipes] 0 pipes saved(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Saved 12,728 ents, serialization(0.00), write(0.01), disk(0.01) totalstall(0.03).(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Saving complete(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)[JPipes] 0 pipes saved(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Saved 12,774 ents, serialization(0.00), write(0.01), disk(0.01) totalstall(0.03).(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Saving complete(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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Wulf Community Admin
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Wulf Community Admin