1. How to get a list of all sound effects ? To use with Effect.server.Run ?
     
  2. Wulf

    Wulf Community Admin

  3. I was able to create the purple smoke using Effect.server.Run("assets/bundled/prefabs/fx/smoke_signal_full.prefab", targetPos);

    But unlike the supply signal signal the smoke wont stop ever ... anyway to assign an entity to it so i can destroy it? Entitiy:KillMessage() ?