Hello guys, I have problems starting server on Debian OS. Seen post with same error but still can't fin solution. Anyone knows how to fix this error?
Code:Starting server... Set current directory to /home/steam/Steam/server Found path: /home/steam/Steam/server/RustDedicated Mono path[0] = '/home/steam/Steam/server/RustDedicated_Data/Managed' Mono path[1] = '/home/steam/Steam/server/RustDedicated_Data/Mono' Mono config path = '/home/steam/Steam/server/RustDedicated_Data/Mono/etc' Preloaded 'libRakNet.so' Preloaded 'libRustNative.so' eac_server.so [x64] :: OnLoad() Preloaded 'libeac_server.so' Preloaded 'libeasyanticheat.so' Preloaded 'libsteam_api64.so' Preloaded 'steamclient.so' Unable to preload the following plugins: libRenderer.so Player data archive not found at `/home/steam/Steam/server/RustDedicated_Data/data.unity3d`, using local filesystem^C
Solved Linux server not starting (LD_LIBRARY_PATH not set)
Discussion in 'Rust Discussion' started by Greizd, May 8, 2017.
-
Wulf Community Admin
Check your RustDedicated_Data/output_log.txt for the actual errors. The Player data one isn't causing it to shutdown.
-
eac_server.so [x64] :: OnLoad() team/Steam/server Found path: /home/steam/Stea - Pastebin.com
At the line 611 error which causing server crash. -
Wulf Community Admin
Also, in the future, please use the 'Upload a File' button for sharing logs here. -
Attached Files:
-
-
Wulf Community Admin
Code:Fallback handler could not load library /home/steam/Steam/server/RustDedicated_Data/Mono/x86_64/libsteam_api64.so Fallback handler could not load library /home/steam/Steam/server/RustDedicated_Data/Mono/x86_64/libsteam_api64.so Couldn't initialize Steam Server (3106026644)
-
Need to update _start-example.bat in Oxide rar. , cause with default it's not working
But sometimes I still get errors, like:
Code:Saving complete (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)05/08/2017 10:37:46|Fatal|<>c__DisplayClass63_0.<receiveRequest>b__0|WebSocketSharp.WebSocketException: A timeout has occurred while reading an HTTP request/response. ---> System.IO.IOException: Read failure ---> System.Net.Sockets.SocketException: interrupted at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at System.IO.Stream.ReadByte () [0x00000] in <filename unknown>:0 at WebSocketSharp.HttpBase.readHeaders (System.IO.Stream stream, Int32 maxLength) [0x00000] in <filename unknown>:0 at WebSocketSharp.HttpBase.Read[HttpRequest] (System.IO.Stream stream, System.Func`2 parser, Int32 millisecondsTimeout) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at WebSocketSharp.HttpBase.Read[HttpRequest] (System.IO.Stream stream, System.Func`2 parser, Int32 millisecondsTimeout) [0x00000] in <filename unknown>:0 at WebSocketSharp.HttpRequest.Read (System.IO.Stream stream, Int32 millisecondsTimeout) [0x00000] in <filename unknown>:0 at WebSocketSharp.Net.WebSockets.TcpListenerWebSocketContext..ctor (System.Net.Sockets.TcpClient tcpClient, System.String protocol, Boolean secure, WebSocketSharp.Net.ServerSslConfiguration sslConfig, WebSocketSharp.Logger logger) [0x00000] in <filename unknown>:0 at WebSocketSharp.Ext.GetWebSocketContext (System.Net.Sockets.TcpClient tcpClient, System.String protocol, Boolean secure, WebSocketSharp.Net.ServerSslConfiguration sslConfig, WebSocketSharp.Logger logger) [0x00000] in <filename unknown>:0 at WebSocketSharp.Server.WebSocketServer+<>c__DisplayClass63_0.<receiveRequest>b__0 (System.Object state) [0x00000] in <filename unknown>:0