I am using GameServerManagers script on Ubuntu 14.04 and by adding this line:
got it working BUT problem is that it crushes for no reason with some Sound error after unknown time of period (random?)?!Code:export LD_LIBRARY_PATH=/PATH/TO/SERVER/FILES:/PATH/TO/SERVER/FILES/RustDedicated_Data/Plugins/x86_64:{$LD_LIBRARY_PATH} ;
Any ideas whats wrong?!Code:Function SoundManager* GetSoundManager() may only be called from main thread! Function SoundHandle SoundManager::IntegrateFMODSound(SoundHandle::Instance*, const StreamedResource&, UInt32, int, SoundHandleShared::LoadState) may only be called from main thread! Function SoundHandle::~SoundHandle() may only be called from main thread! Function void SoundHandle::Instance::ReleaseIfNotReferenced() may only be called from main thread!
Linux server crushes after some time
Discussion in 'Rust Discussion' started by armandoss13, Nov 5, 2016.