1. Is there a limit to the number of timers a server or oxide can keep?

    Having an issue assigning timers for each user using their player ID as the timer ID. It seem to sometime cross timers or save data, trying to figure out the cause but want to eliminate the timer limit for one.
     
  2. Wulf

    Wulf Community Admin

    No issues or limits that I am aware of. You should be storing in a table using their Steam ID as the key, and removing that table entry when the timer ends for that user instead.
     
  3. this is what we use:

    Code:
    savingTimers[PlyID] = timer.Once(300, function() self:saveIndivPlayerInfo(player) end, self.Plugin)
    
     
  4. Wulf

    Wulf Community Admin

    That should work fine.