1. Well, let's start with this. Last night, all my server settings were working just fine. Today, I get home from work, and can't even connect to my server. I see it, in my "favorited" section, but couldnt connect. I used my Rusty tool to log in, and saw in the log that I was being "kicked: Wrong Connection Protocol". So, I checked, and there's a new update for Oxide. Installed that, and poof, server locked up and doesnt even turn on.

    Then, I re-installed my server on my host, and ran a steam update. Now I can connect.

    Then, I try to install plugins, and poof, none work.

    I then install the updated Oxide mod.

    POOF server lock.

    Anyone have any idea wtf is going on?

    Oh, also, my RUSTY will no longer remain logged in. When I hit the "Connect" button, it says success, but flashes fast, and Disconnects again. I cant even keep that connected.
     
  2. Wulf

    Wulf Community Admin

    Check your logs for errors and post your logs here please. Generally the issue you are describing is from using incompatible or outdated builds.
     
  3. All the logfiles are empty. That's another issue. None of the log files are recording anything.
     
  4. Wulf

    Wulf Community Admin

    There are always logs. server/identity/oxide/logs, server/identity/Log.Chat.txt and 5 other Log.*.txt files, or even the log if manually specified with the command-line parameter -logFile "filename.txt" in your startup script.
     
  5. Ok, you're talking about a private server, right? not a hosted one? Mine is hosted, not on my own PC. Those file paths don't exist.
     
  6. Wulf

    Wulf Community Admin

    They're there somewhere, self-hosted or not. ;)

    I'd suggest looking around a bit to find the right folder under server/, else contact your host. We can't really help without the logs.
     
  7. Only file I've been able to find with logs in it...
    Code:
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    Creating 18415 entities from save
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    Spawning 18415 entities
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    Loading Complete
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    Stability Warmup
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
       0 blocks found
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
       Updating Supports Pass 1 of 4
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
       Updating Supports Pass 2 of 4
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
       Updating Supports Pass 3 of 4
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
       Updating Supports Pass 4 of 4
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    Checking Stability
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
       Processing Queue
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    Map Spawned 33235 entities
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    Connected to Steam
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    RCon Started on 28106 with password!
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 364004.
    Total: 177.666153 ms (FindLiveObjects: 24.118534 ms CreateObjectMapping: 4.464287 ms MarkObjects: 148.481888 ms  DeleteObjects: 0.599936 ms)
    Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 228349.
    Total: 99.355164 ms (FindLiveObjects: 16.169977 ms CreateObjectMapping: 1.972381 ms MarkObjects: 80.867050 ms  DeleteObjects: 0.345144 ms)
    Reporting Performance Data system/server
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    [RCON][98.127.206.5:63509] Disconnected: Invalid Password
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    [RCON][98.127.206.5:63510] Disconnected: Invalid Password
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
    Reporting Performance Data system/server
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
     
  8. Wulf

    Wulf Community Admin

    From the looks of that log, it looks like you got yourself locked out of RCON for entering invalid passwords. Other than that, it looks fine. I'd need to be able to see the other logs though, either from Rust or Oxide to tell anything else.
     
  9. F M L
    [DOUBLEPOST=1429855285][/DOUBLEPOST]Well, now my server is up, but NONE of the installed plugin commands work. None at all. Ugh.
    [DOUBLEPOST=1429861111,1429848815][/DOUBLEPOST]Ok, here's the most recent update. I had to install the most recent TWO versions of Oxide, not just the most recent ONE or the ONE before that. I guess they work in tandem? It would be really nice to know that in advance, before I go uninstalling/reinstalling my server because of a damn steam update. FUCK.
     
  10. Wulf

    Wulf Community Admin

    They don't work in tandem, they replace the same files each update. The latest update is the only version that works with the current Rust version. Every Rust update, a new Oxide build is needed 99% of the time. Running a Steam update will reset your server to an unmodded state too.
     
  11. Well, I HAD to install the two together, because separately they wouldn't run shit, or they'd lock the server at 12.5% CPU usage with no ability to log in, run Rusty, or even start/stop it.
     
  12. Wulf

    Wulf Community Admin

    Not sure what to tell you, but the only difference between the last two builds is tiny sign fix.
    https://github.com/OxideMod/Oxide/commit/e0c2b2448cdd4d6a4852a1ba07bc5bce5b8402dd

    It sounds like you had an underlying problem, or an incomplete install.