Anyone else experiencing any of those issues? (LAG / Rubber Banding)
I just removed the Live Map plugin hoping to get rid of it still nothing.
Running only a few plugins: BetterChat, EnhancedBanSystem, LootConfig, Kits, Portgun, Teleportation, welcomemessages
Oxide 1735
Please help!
TheDoc
Uprising Servers
Lag / rubberbanding on my server
Discussion in 'Hurtworld Discussion' started by TheDoc, Jan 19, 2016.
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Are you running a local server or a bad server host perhaps? I have all the same plugins except Portgun and welcomemessages and there's no lag whatsoever.
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I'm running on OVH Servers, a dedicated server environment. 64Gig of Ram, Xenon D-1520 4 cores / 8t. The HW Server is using a fraction of the machines CPU (2-4%) and 1.4gig of ram.... Not sure how much better this can get.... My Rust Servers are running like a charm on it no lag at all.
Any other ideas? -
have you tried removing all the owrongs placed on the map? -
I'm seeing some errors / warnings. Not sure what to do about them:
Here a few that I see from time to time:
Code:On Load I see this :Frame lease stream pool exceeded by 17426During the server run-time :Generic LoadBalancerItem pool getting very large 10240 Generic LoadBalancerItem pool getting very large 20480orGeneric PlayerActivityCell pool getting very large 16000
Last edited by a moderator: Jan 19, 2016 -
Sounds like its your server host. I had the same problem with survivalservers, moved to Stream-line and havent had any lag or rubberbanding since.
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I have heard that OVH is not very nice to Hurtworld, have you seen Jetzt günstig PrePaid Server mieten - DeinServerHost
EDIT: Forgot a "not"Last edited by a moderator: Jan 21, 2016 -
I'm thinking that DeinServerHost is using OVH to host their servers.
And yes I have heard of them, seem to be decent hosting and fairly cheap.
[DOUBLEPOST=1453353676,1453328594][/DOUBLEPOST]Someone said it could be the gather rate? Mine is set to 5x... any ideas? -
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I wiped on 1/15, but even after that it was laggy right after it. Seems like the cleaning up of the damn owrongs helped a little.
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Hurtworld is also most likely only using one core.
Did you try assigning it to one core, changing priority to realtime and setting "targetfps 999" ?
Also check the energy profile of your server, on a clean installation it isn't set to high performance. -
people say that it might be because of when players construct. So basically the server gets more laggy after a wipe as everyone builds.
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Did you find a solution thedoc ? i am also on OVH server 4A ( i7 920 16 go ram 100 Mega etc etc ) and i have little roll back of 1-2 yard.
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