1. Anyone else experiencing any of those issues? (LAG / Rubber Banding)

    I just removed the Live Map plugin hoping to get rid of it still nothing.

    Running only a few plugins: BetterChat, EnhancedBanSystem, LootConfig, Kits, Portgun, Teleportation, welcomemessages

    Oxide 1735

    Please help!
    TheDoc

    Uprising Servers
     
  2. Are you running a local server or a bad server host perhaps? I have all the same plugins except Portgun and welcomemessages and there's no lag whatsoever.
     
  3. I'm running on OVH Servers, a dedicated server environment. 64Gig of Ram, Xenon D-1520 4 cores / 8t. The HW Server is using a fraction of the machines CPU (2-4%) and 1.4gig of ram.... Not sure how much better this can get.... My Rust Servers are running like a charm on it no lag at all.

    Any other ideas?
     
  4. Are you getting any errors from HW?

    have you tried removing all the owrongs placed on the map? :p
     
  5. I'm seeing some errors / warnings. Not sure what to do about them:

    Here a few that I see from time to time:

    Code:
    On Load I see this :Frame lease stream pool exceeded by 17426During the server run-time :Generic LoadBalancerItem pool getting very large 10240
    Generic LoadBalancerItem pool getting very large 20480orGeneric PlayerActivityCell pool getting very large 16000
    Also I removed all (3176) owrongs, let's see if that helps with anything.
     
    Last edited by a moderator: Jan 19, 2016
  6. Sounds like its your server host. I had the same problem with survivalservers, moved to Stream-line and havent had any lag or rubberbanding since.
     
  7. See above... I'm running on a dedicated Server with RUST servers running on the same box w/o any issues / lag or anything. This can't be it.
     
  8. Last edited by a moderator: Jan 21, 2016
  9. I'm thinking that DeinServerHost is using OVH to host their servers. :) And yes I have heard of them, seem to be decent hosting and fairly cheap.
    [DOUBLEPOST=1453353676,1453328594][/DOUBLEPOST]Someone said it could be the gather rate? Mine is set to 5x... any ideas?
     
  10. Could be but I doubt it
     
  11. I'm using x5, it works fine. When was your last wipe?
     
  12. I wiped on 1/15, but even after that it was laggy right after it. Seems like the cleaning up of the damn owrongs helped a little.
     
  13. Remove useless plugins like /time etc. We had some lag 1-2 days ago and fixed it by removing some plugins from the server.
     
  14. Hurtworld is also most likely only using one core.

    Did you try assigning it to one core, changing priority to realtime and setting "targetfps 999" ?

    Also check the energy profile of your server, on a clean installation it isn't set to high performance.
     
  15. people say that it might be because of when players construct. So basically the server gets more laggy after a wipe as everyone builds.
     
  16. Did you find a solution thedoc ? i am also on OVH server 4A ( i7 920 16 go ram 100 Mega etc etc ) and i have little roll back of 1-2 yard.
     
  17. Thank you so much for this!!! My servers are now properly running at 263fps instead of being somewhere between 140 and 260.