Mughisi submitted a new resource:
Kits - Allow players to redeem sets of items.
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Kits
Allow players to redeem sets of items
Total Downloads: 3,378 - First Release: May 15, 2015 - Last Update: May 18, 2015
- 5/5, 19 likes
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nice work
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Permission admin dont work on my Server.
I dont have the permission say "kits" but im in group admin on the Permission.cfg -
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nice work as always Mughisi mate and looks good but cant add any kits in game. Maybe due to not having the latest Oxide installed
[DOUBLEPOST=1431707346][/DOUBLEPOST]Sorted now. Works great. -
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i was being silly mate. I was adding " " marks around my starter kit names I wanted to create
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i cant add items to my kits says, The Item # does not exist. Check /itemlist for a list of available items
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Im getting this error at server start:
Code:4:47 PM [Error] Failed to call hook 'Loaded' on plugin 'Kits' (NullReferenceException: Object reference not set to an instance of an object) 4:47 PM [Debug] at Oxide.Plugins.Kits.ValidateData () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.LoadKitsData () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.Loaded () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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Im getting this error when adding kits. the first 3 worked then the command did not work and this error message appeared on the log.
i did no change to any config file just used this command: /kit add "4" "Drink n Food" -permission admin -inventory
as i said kit 1-3 worked with the same command
Code:10:25 PM [Error] Failed to call hook 'KitCommand' on plugin 'Kits' (NullReferenceException: Object reference not set to an instance of an object) 10:25 PM [Debug] at Oxide.Plugins.Kits.<AddKit>m__0 (.InvGameItemStack item) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[InvGameItemStack,Oxide.Plugins.Kits+KitItem].MoveNext () [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.AddKit (CodeHatch.Engine.Networking.Player player, System.String[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.Kits.KitCommand (CodeHatch.Engine.Networking.Player player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
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[DOUBLEPOST=1431721838][/DOUBLEPOST]btw, the plugins works great there´s only this little error when server loads. -
yeah i added all with the inventory flag. i found that if i wait a few minutes the same command works. i just added for 4th kit...
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/kit modify (kitname) additem (number of the item ) (amount).
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I could look into adding items by using the number at some point.
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Well I actually started using the name I type /kit modify StarterKit additem "Fluffy Bed" "1" said item not exist