Solved Kits

Discussion in 'Plugin Requests' started by virobeast, Dec 4, 2015.

  1. On login kit to get people started with a campfire and some food.
     
  2. There's nothing that tells you if the player is dead or alive? (haven't checked myself yet)

    If you trigger stuff on death...then maybe just have it so that it checks for x seconds after death if the player is alive, if yes, kit?


    Good job by the way, did you have to do much editing or was it fairly easy to port from rust?
     
  3. Wulf

    Wulf Community Admin

    I imagine the only real difference is the hooks and how it gives items. It's been usually one line or so with most of my generic plugins that don't use a lot of game-specific code.
     
  4. Foresight is a thing of beauty. Is it hard to make a new oxide if it's on Unity? Or do you just like have a framework you tweak?

    Sidenote: If I start porting Rust plugins to Hurtworld (with proper credit) - will that look bad?
     
  5. Wulf

    Wulf Community Admin

    Make a new Oxide? I'm not sure what you mean. Oxide support can be added to essentially any Unity, .NET, or C# game. C++ games are also WIP. I'd recommend waiting for original authors to port their plugins first, as some (like myself) will eventually be supporting every game that Oxide supports via each plugin. If the other authors have no interest in the game, then it should be fine.
     
  6. Yes I agree.
     
    Last edited by a moderator: Dec 7, 2015
  7. Wulf

    Wulf Community Admin

    Not a discussion for this thread. ;)
     
  8. Oh yeah my bad, going back to the other wine thread. PMd you Reneb regarding the kits plugin!
     
  9. wulf, you should be able to add a hook in on player respawn, i look into it yesterday ^^ i'll make a new post for request