Hey guys, got another issue.
Is there a possibility to stop an running server and after stoppd start it again with the saves loaded (to keep player buildings and inventory) ?
Solved Keeping player buildings and inventory?
Discussion in 'Rust Discussion' started by mtG | Lore, May 5, 2015.
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Wulf Community Admin
Moved to own thread. In the future, please do not post in a thread unrelated to your question.
To answer your question, saves are always loaded unless a new map was generated due to a Rust save version / protocol change. This applies to inventory as well. There's nothing you can do to sanely keep an old map if a wipe is required. You can however keep a player's inventory by using a plugin such as "Inventory Guardian", which can be found under the Plugins section. -
Okay, sorry for that!
So everytime I stop and start the server the whole map is wiped? I changed nothing but the map and inventory still wipes. -
Wulf Community Admin
Another reason would be that you aren't using the -load parameter in your startup command-line. -
Ok. The situation: I stopped the server after saving (displayed in server consol), started it again with the "-load" parameter in my .bat file and it still wipes. Any idea why?
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Wulf Community Admin
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This is getting weird... why the fuck can't the server load these saves ?
Code:[5/6/2015 1:33:54 AM] Loading Save From server/identity/save/Procedural Map_4000_8888/0.sav [5/6/2015 1:34:31 AM] Destroyed 22034 old entities [5/6/2015 1:34:31 AM] Creating 0 entities from save [5/6/2015 1:34:31 AM] Spawning 0 entities [5/6/2015 1:34:31 AM] Loading Complete