This hook is not working for me. I'm also getting that Network.connection no longer exists? I'm currently developing in Visual Studio in the plugins folder for Rust in a cloned version of the Oxide project.
Also, it seems like the docs may be a bit out of date? Does anyone have any good tips for staying on top of development in regards to knowing what api is available through Oxide? Are there any libraries in the Oxide project I should focus on in specific? I think this project is amazing, but I often feel pretty lost without any documentation.
Thanks
Solved Is CanClientLogin deprecated?
Discussion in 'Rust Development' started by *VIC, Nov 16, 2016.
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Wulf Community Admin
No, the hook is still there and works fine, many of my plugins even use it. Even if the hook was deprecated, it would still work as it would just be deprecated, not removed. Network.Connection is from Rust, and still exists as well.
The Docs are a bit outdated, but our GitHub repo is always up-to-date for reviewing. -
Thanks, I'll look into it some more
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Got it working. If I return a message for rejection, do you know if it will display to the client in the server browser area of the game? My messages are showing up on the console, but I'm curious if they will also show up in the browser.
Thanks -
Wulf Community Admin
Yes, you can return true/false or a string. -
Thanks again!
