1. Code:
    27.253.58.5:56947/76561198030351954/Rampageous disconnecting: Invalid Raknet Packet 107
    [Oxide] 7:50 AM [Info] [Notifier v2.10.2] :: Rampageous left the server.
    124.148.67.122:64946/76561198058893054/Shadow disconnecting: Invalid Raknet Packet 107
    [Oxide] 7:50 AM [Info] [Notifier v2.10.2] :: Shadow left the server.
    ??? :S
    [DOUBLEPOST=1437127763,1437083510][/DOUBLEPOST]101.162.36.7:50989/76561198044651057/KD disconnecting: Invalid Raknet Packet 0
    [Oxide] 8:09 PM [Info] [Notifier v2.10.2] :: KD left the server.
     
  2. Wulf

    Wulf Community Admin

    Are you using any GUI plugins?
     
  3. Yeah i am :\
    [DOUBLEPOST=1437141556,1437134329][/DOUBLEPOST]
    Code:
    27.253.58.5:65112/76561198030351954/Rampageous disconnecting: Argument cannot be null.
    Parameter name: value
      at System.BitConverter.PutBytes (System.Byte* dst, System.Byte[] src, Int32 start_index, Int32 count) [0x00000] in <filename unknown>:0
      at System.BitConverter.ToUInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0
      at Network.Implementation.Raknet.Peer.ReadUInt32 () [0x00000] in <filename unknown>:0
      at Network.Implementation.Raknet.Read.UInt32 () [0x00000] in <filename unknown>:0
      at Client.OnRPCMessage (Network.Message packet) [0x00000] in <filename unknown>:0
      at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
      at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
    [Oxide] 11:58 PM [Info] [Notifier v2.10.2] :: Rampageous left the server.
    137.147.134.101:52222/76561198027404580/notKennyS disconnecting: Argument cannot be null.
    Parameter name: value
      at System.BitConverter.PutBytes (System.Byte* dst, System.Byte[] src, Int32 start_index, Int32 count) [0x00000] in <filename unknown>:0
      at System.BitConverter.ToUInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0
      at Network.Implementation.Raknet.Peer.ReadUInt32 () [0x00000] in <filename unknown>:0
      at Network.Implementation.Raknet.Read.UInt32 () [0x00000] in <filename unknown>:0
      at Client.OnRPCMessage (Network.Message packet) [0x00000] in <filename unknown>:0
      at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
      at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
    [Oxide] 11:58 PM [Info] [Notifier v2.10.2] :: notKennyS left the server.
    58.110.171.155:57426/76561198011746408/Donnahs disconnecting: Argument cannot be null.
    Parameter name: value
      at System.BitConverter.PutBytes (System.Byte* dst, System.Byte[] src, Int32 start_index, Int32 count) [0x00000] in <filename unknown>:0
      at System.BitConverter.ToUInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0
      at Network.Implementation.Raknet.Peer.ReadUInt32 () [0x00000] in <filename unknown>:0
      at Network.Implementation.Raknet.Read.UInt32 () [0x00000] in <filename unknown>:0
      at Client.OnRPCMessage (Network.Message packet) [0x00000] in <filename unknown>:0
      at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0
      at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0 
     
  4. Wulf

    Wulf Community Admin

    I'd recommend removing those and seeing if you still have the errors after restarting your client. Test each plugin individually, and see if you can find the culprit, then report it to the author.
     
  5. Wulf I also have time to time some invalid raknet packets, does the ID after it means something? Or all invalid raknets are GUI plugins related?
    got 4 players disconnect all at the same time :X
    Code:
    1 disconnecting: Invalid Raknet Packet 0
    2 disconnecting: Invalid Raknet Packet 0
    3 disconnecting: Invalid Raknet Packet 0
    ....
    
    Only have one gui plugin (clock).. oh and remover has a gui now aswell... maybe i should remove that option

    update NEW INFO:
    Code:
    PLAYER disconnecting: Argument cannot be null.
    Parameter name: value
      at System.BitConverter.PutBytes (System.Byte* dst, System.Byte[] src, Int32 start_index, Int32 count) [0x00000] in <filename unknown>:0 
      at System.BitConverter.ToUInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0 
      at Network.Implementation.Raknet.Peer.ReadUInt32 () [0x00000] in <filename unknown>:0 
      at Network.Implementation.Raknet.Read.UInt32 () [0x00000] in <filename unknown>:0 
      at Client.OnRPCMessage (Network.Message packet) [0x00000] in <filename unknown>:0 
      at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0 
      at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0 
    PLAYER disconnecting: Argument cannot be null.
    Parameter name: value
      at System.BitConverter.PutBytes (System.Byte* dst, System.Byte[] src, Int32 start_index, Int32 count) [0x00000] in <filename unknown>:0 
      at System.BitConverter.ToUInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0 
      at Network.Implementation.Raknet.Peer.ReadUInt32 () [0x00000] in <filename unknown>:0 
      at Network.Implementation.Raknet.Read.UInt32 () [0x00000] in <filename unknown>:0 
      at Client.OnRPCMessage (Network.Message packet) [0x00000] in <filename unknown>:0 
      at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0 
      at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0 
    PLAYER disconnecting: Invalid Raknet Packet 39
    PLAYER disconnecting: Invalid Raknet Packet 39
    PLAYER disconnecting: Invalid Raknet Packet 39 
     
    Last edited by a moderator: Jul 25, 2015
  6. Wulf

    Wulf Community Admin

    RakNet is the networking library that Rust moved to a few months back. It handles pretty much all of the communication between the server and the client. The recent packet errors you've seen have most likely all been GUI related, though I do not know what each code means.
     
  7. In many of my GUI plugins on unload i'm destroying the GUI>
    Maybe some of the others plugin are not doing that ? And it sends the error.
     
  8. Nice spot PaiN. I'm using http://oxidemod.org/threads/clock-gui.10241/ and if I unload it the GUI still stays there... the clock stops but not the overlay. I've reported that to the developer
     
  9. Code:
    at System.BitConverter.PutBytes (System.Byte* dst, System.Byte[] src, Int32 start_index, Int32 count) [0x00000] in <filename unknown>:0   at System.BitConverter.ToUInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0   at Network.Implementation.Raknet.Peer.ReadUInt32 () [0x00000] in <filename unknown>:0   at Network.Implementation.Raknet.Read.UInt32 () [0x00000] in <filename unknown>:0   at Client.OnRPCMessage (Network.Message packet) [0x00000] in <filename unknown>:0   at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <filename unknown>:0   at Network.Implementation.Raknet.Client.HandleMessage () [0x00000] in <filename unknown>:0
    Many players play to half will suddenly offline
    server log message: Invalid Raknet Packet 136...
    why???
    Is my server problem??
    or game problem
     
    Last edited by a moderator: Aug 9, 2015
  10. me too how to fix that?