Individual Damage Controller

Change damage values for each weapon to any body part

Total Downloads: 418 - First Release: Mar 6, 2016 - Last Update: Mar 18, 2016

5/5, 2 likes
  1. k1lly0u submitted a new resource:

    Indiviudal Damage Controller - Change damage values for each weapon to each any body part

    Read more about this resource...
     
  2. [Oxide] 9:38 PM [Error] Unable to load IndividualDC. System.ArgumentException: An element with the same key already exists in the dictionary.
    at System.Collections.Generic.Dictionary`2[System.String,System.String].Add (System.String key, System.String value) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.IndividualDC..ctor () [0x00000] in <filename unknown>:0
    at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
    at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
    [Oxide] 9:38 PM [Info] No previous version to rollback plugin: IndividualDC
     
  3. Loaded this time, ill test it out and give you some feedback. Thanks for releasing this though!
    [DOUBLEPOST=1457263799][/DOUBLEPOST]Not sure if this plugin did this or if its just rust but now after installing the plugin i cant select anything in my hotbar. None of the other players seem to be experiencing this problem so i dont think its the plugin.
    [DOUBLEPOST=1457264018][/DOUBLEPOST]Also got this when i just re-installing the plugin

    [Oxide] 10:31 PM [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'IndividualDC v0.1.1' (KeyNotFoundException: The given key was not present in the dictionary.)

    [Oxide] 10:31 PM [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Single]].get_Item (System.String key) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.IndividualDC.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.IndividualDC.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Mar 6, 2016
  4. Just got this
    Code:
    [Oxide] 21:29 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'IndividualDC v0.1.2' (ArgumentException: An element with the same key already exists in the dictionary.)
    [Oxide] 21:29 [Debug]   at System.Collections.Generic.Dictionary`2[System.String,System.Single].Add (System.String key, Single value) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.IndividualDC.InList (System.String weapon, System.String bodypart) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.IndividualDC.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.IndividualDC.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
     
    Last edited by a moderator: Mar 17, 2016
  5. Wulf

    Wulf Community Admin

    Did you delete or change anything?
     
  6. I do not believe so sir, only changed the values in the config
     
  7. I have added some extra error checking, I'll post the update later tonight. @Shady757 are you still going to merge this into your damage controller?
     
  8. Sure. I can do that, I assume this means you're still okay with it. If you want, you can PM me the update and I'll just try to merge it as soon as possible into mine, or you can update it now and I can download it then merge it.
     
  9. I'm not home, I'll post it when I get back. If you want a hand to do it let me know :)
     
  10. is it possible to use it on walls/deployables? I really want to buff the hatchet etc. on my medieval server. Or any mod suggestions for that? Can't find anything up to date :(
     
  11. This is for scaling damage to body parts only. Try shadys weapon damage scaler, it has this incorporated into it anyway
     
  12. Killyou
    Is possible to add the ROCK to the configs?

    I wanna that a naked can kill with 1 shot in head another naked LOL
     
  13. Possible update for weapon thrown damage?