k1lly0u submitted a new resource:
Indiviudal Damage Controller - Change damage values for each weapon to each any body part
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Individual Damage Controller
Change damage values for each weapon to any body part
Total Downloads: 418 - First Release: Mar 6, 2016 - Last Update: Mar 18, 2016
- 5/5, 2 likes
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[Oxide] 9:38 PM [Error] Unable to load IndividualDC. System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,System.String].Add (System.String key, System.String value) [0x00000] in <filename unknown>:0
at Oxide.Plugins.IndividualDC..ctor () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
[Oxide] 9:38 PM [Info] No previous version to rollback plugin: IndividualDC -
k1lly0u updated Indiviudal Damage Controller with a new update entry:
0.1.1
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Loaded this time, ill test it out and give you some feedback. Thanks for releasing this though!
[DOUBLEPOST=1457263799][/DOUBLEPOST]Not sure if this plugin did this or if its just rust but now after installing the plugin i cant select anything in my hotbar. None of the other players seem to be experiencing this problem so i dont think its the plugin.
[DOUBLEPOST=1457264018][/DOUBLEPOST]Also got this when i just re-installing the plugin
[Oxide] 10:31 PM [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'IndividualDC v0.1.1' (KeyNotFoundException: The given key was not present in the dictionary.)
[Oxide] 10:31 PM [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.Dictionary`2[System.String,System.Single]].get_Item (System.String key) [0x00000] in <filename unknown>:0
at Oxide.Plugins.IndividualDC.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
at Oxide.Plugins.IndividualDC.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0Last edited by a moderator: Mar 6, 2016 -
k1lly0u updated Indiviudal Damage Controller with a new update entry:
0.1.2
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Just got this
Code:[Oxide] 21:29 [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'IndividualDC v0.1.2' (ArgumentException: An element with the same key already exists in the dictionary.) [Oxide] 21:29 [Debug] at System.Collections.Generic.Dictionary`2[System.String,System.Single].Add (System.String key, Single value) [0x00000] in <filename unknown>:0 at Oxide.Plugins.IndividualDC.InList (System.String weapon, System.String bodypart) [0x00000] in <filename unknown>:0 at Oxide.Plugins.IndividualDC.OnEntityTakeDamage (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0 at Oxide.Plugins.IndividualDC.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hookname, System.Object[] args) [0x00000] in <filename unknown>:0
Last edited by a moderator: Mar 17, 2016 -
Wulf Community Admin
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I do not believe so sir, only changed the values in the config
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I have added some extra error checking, I'll post the update later tonight. @Shady757 are you still going to merge this into your damage controller?
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I'm not home, I'll post it when I get back. If you want a hand to do it let me know
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k1lly0u updated Indiviudal Damage Controller with a new update entry:
0.1.3
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is it possible to use it on walls/deployables? I really want to buff the hatchet etc. on my medieval server. Or any mod suggestions for that? Can't find anything up to date
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This is for scaling damage to body parts only. Try shadys weapon damage scaler, it has this incorporated into it anyway
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Killyou
Is possible to add the ROCK to the configs?
I wanna that a naked can kill with 1 shot in head another naked LOL -
Possible update for weapon thrown damage?