1. Hello. How to increase HP of Scientists? 150 is too low for max 3 severs.
     
  2. I apply a fractional damage multiplier to their damage-taken to get the same effect.
    The downside is that health isn't accurately report on servers that have a visual readout.

    In OnEntityTakeDamage
    I have "info.damageTypes.ScaleAll(multiplier);"

    If multiplier is 0.5f, effective health is 300.
     
    Last edited by a moderator: Jun 22, 2018
  3. Thanks but I'm not a developer