1. Who knows if bindip on hurtworld windowsservers is working now?
    (Using Windows Server 2012 R2)

    I just read that ipbind command is broken since patch 0.3.3.3 and dont see any changelog from then to now that it is fixed.

    Code:
    > bindip 194.97.167.21(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)Set bound IP to 194.97.167.21

    But the Server crashes after this Message:

    Code:
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)SteamAPI_GameServer.Init() failed.
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)Closing network connections...
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)Abort running Threads: 1
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)Setting up 10 worker threads for Enlighten.
      Thread -> id: 4bcb0 -> priority: 1
      Thread -> id: 26fa8 -> priority: 1
      Thread -> id: 27a18 -> priority: 1
      Thread -> id: 12954 -> priority: 1
      Thread -> id: 3ba00 -> priority: 1
      Thread -> id: 342a0 -> priority: 1
      Thread -> id: 2fcec -> priority: 1
      Thread -> id: 16498 -> priority: 1
      Thread -> id: a95c -> priority: 1
      Thread -> id: 7e80 -> priority: 1
    Unloaded all mods
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    Any Idea anybody?