1. Hi all,

    Random question here, how do you guys set your decay rate on your servers?
    Lately I've been having some issues with giant numbers of entities on my server (for example, 600k+ entities 2 weeks after a wipe).

    Do you guys preffer to use "real" decay or do some of you use the Auto Purge plugin (or the NoDecay plugin to play with the decay rates) ?

    Since there's a wipe today, I don't want to mess this one up again. The gigantic entity count is a server killer :D
     
  2. NoDecay is good to set high external walls decay, as lot of people get enraged how fast those go and it ruins the game, so I think you should either disable decay on those or lower them to very low levels.

    For hidden stashes i'd use the plugin StashControl for Rust | Oxide and set it low to like half a day to a day(instead of default 3), reason being is you don't want everyone just burying all their loot. This will cleanup entities too.

    For twig i'd set the destroy time at like 20 minutes, you can use this plugin TwigsDecay for Rust | Oxide that'll cleanup lot of crude.

    If you're really desperate you can use entity limiting per player with Entity Limit for Rust | Oxide or auto purging with Auto Purge for Rust | Oxide

    You can auto remove objects outside of cupboards, with Object Remover for Rust | Oxide but I think this plugin would be a lot better if it used individual entity creation times instead of just everything within a radius.

    I would use one of these plugins or others to make sleeping bags disappear that are outside too after a few days too. On official servers they're just flooded with countless sleeping bags.

    You can limit how many high external wall layers players are allowed to make by listing them in the rules on connect with Rules GUI for Rust | Oxide

    You can lower the entity count a lot by setting an appropriate map size for your player base, 4000 for 100-150 players seems to be pretty common. In addition to that you can use server commands to set the spawn rates for trees etc...with spawn.min_rate spawn.max_rate spawn.min_density spawn.max_density

    If your gather/xp/loot/drop/reward rates are really high like 10x+ you may consider lowering them. Less resources, less stuff people can build.
     
  3. Awesome, thanks for the reply! Some good info here!

    I'm running the ZLevels plugin with Betterloot and Cornucopia, I think I will need to nerf those plugins. Thinking of completely disabling them after the wipe of tonight to see how the new XP system will turn out.

    The thing is that I'm only having a 50 slot server with about 20 active players (at random times), that's what freaked me out about the entity count :D
     
  4. Yikes! Yeah there's somethings very wrong with only 50 max players and 600k entities! I think a 4000 empty server is like 9k-11k entities. So if your server gets really high even after your changes I would fly around and see what's taking so much, or if you're a plugin developer just loop through all entities and spit out total counts of different types.
     
  5. Do you happen to know if one BP fragment also counts as an entity? It won't be an issue after today's update though but I did mess up with the BP-frags spawn a while ago.
     
  6. Yeah i'm pretty sure anything created is pretty much considered an entity. So no more bps may free up some resources.
     
  7. I think this will greatly improve my server performance then!

    Anyway, thank you for your time and all the interesting information! :)
     
  8. Yeah no problem, if you ever do figure out what the issue was please do post about it, so I and others can avoid the same ;)
     
  9. Will do !