1. As the topic states how do I go about manually updating a plugin after a Hurtworld update breaks said plugin I mod'ed. The only other option I have is just hope that the same technique im using works after said plugin has been updated, but im curious enough to wanna try to figure this out.
     
  2. It would be incredibly unlikely that an update to the game would break the function of a plugin entirely. It's often a simple change in the code that is used. (Like the recent change of the OwnershipStake to OwnershipStakeServer/Client)

    When an update changes the way the plugin works, the built-in debugger in oxide will prevent the plugin from compiling, so you need to update that plugin to work again with the new changes.

    If you would like a plugin that was previously working to be fixed/updated, feel free to post it, the community here is helpful, I'm sure there's a handful of people willing to help you fix it :)

    Additionally you can post in the Development forum if you have any questions and would like to learn how to fix it yourself.
     
    Last edited by a moderator: Feb 10, 2016
  3. Thanks for the reply I will look into all that you have mentioned as the time arises.