hello
Someone would he be able to make this plugin compatible with oxide 2 on rust legacy ???
thanks for your answer
I was talking about this plugin: house-loc.lua
i post here this plugin :
Code:PLUGIN.Title = "House List" PLUGIN.Description = "Get all the locations of houses" PLUGIN.Author = "Reneb" PLUGIN.Version = "1.1.1"local AllStructures = util.GetStaticPropertyGetter( Rust.StructureMaster, "AllStructures") local getStructureMasterOwnerId = util.GetFieldGetter(Rust.StructureMaster, "ownerID", true) function PLUGIN:Init() -- Bind a slash command self.oxminPlugin = cs.findplugin("oxmin") if (not self.oxminPlugin) then error("Oxmin plugin was not found!") return end self.oxminPlugin:AddExternalOxminChatCommand(self, "house", { 3 }, self.cmdHouse) self.oxminPlugin:AddExternalOxminChatCommand(self, "housetp", { 3 }, self.cmdHousetp) end local GetComponents, SetComponents = typesystem.GetField( Rust.StructureMaster, "_structureComponents", bf.private_instance ) local function GetOneConnectedComponents( master ) local hashset = GetComponents( master ) local tbl = {} local it = hashset:GetEnumerator() while (it:MoveNext()) do return it.Current end endfunction PLUGIN:cmdHouse(netUser, args) -- Get the array that holds all StructureMaster objects in the world. if(not(args[1])) then rust.SendChatToUser(netUser,"Usage: /house PLAYER") return end local possible = {} local structures = {} local userdata local userid local structure local id = 0 -- Loop all the strucutres for i=0, AllStructures().Count-1 do -- Print the ID attached to this structure id = id + 1 userid = self:GetStructureOwnerID(AllStructures()) userdata = self.oxminPlugin:GetUserDataFromID(tostring(userid)) if(userdata) then if(string.find(tostring(userdata.Name), args[1])) then structure = GetOneConnectedComponents( AllStructures() ) if(structure) then rust.SendChatToUser(netUser,id .. " - " .. userdata.Name .. " house location: " .. math.ceil(structure.transform.position.x) .. " " .. math.ceil(structure.transform.position.y + 4) .. " " .. math.ceil(structure.transform.position.z) .. "") end end end end end function PLUGIN:cmdHousetp(netuser, args) -- Get the array that holds all StructureMaster objects in the world. if(not(args[1])) then rust.SendChatToUser(netuser,"Usage: /housetp HOUSEID") return end local jumpid = tonumber(args[1]) local possible = {} local structures = {} local id = 0 -- Loop all the strucutres for i=0, AllStructures().Count-1 do -- Print the ID attached to this structure id = id + 1 if(id == jumpid) then local structure = GetOneConnectedComponents( AllStructures() ) if(not structure) then rust.SendChatToUser(netuser,"This house decayed or was removed") return end local pos = netuser.playerClient.lastKnownPosition pos.x = structure.transform.position.x pos.y = math.ceil(structure.transform.position.y + 4) pos.z = structure.transform.position.z rust.ServerManagement():TeleportPlayer( netuser.playerClient.netPlayer, pos ) local userid = self:GetStructureOwnerID( AllStructures() ) local userdata = self.oxminPlugin:GetUserDataFromID(tostring(userid)) if(userdata) then rust.SendChatToUser(netuser,userdata.Name .. "'s house") end timer.Once( 2, function() rust.ServerManagement():TeleportPlayer( netuser.playerClient.netPlayer, pos ) end ) end end end -- Get the ID for this structure function PLUGIN:GetStructureOwnerID(structure) return getStructureMasterOwnerId(structure) end
Solved House locations
Discussion in 'Plugin Requests' started by kiko, Jan 7, 2016.
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Wulf Community Admin
That has already been updated, as a C# plugin: House Locations for Rust Legacy | Oxide.
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I made a big mistake, I confused two plugins, sorry sorry sorry, i open another thread
thanks for your answerd