1. So i have. but what am i missing to hide the item from the player? not all players just the one ruining the command.

    Code:
                    Net.sv.write.PacketID(Network.Message.Type.EntityDestroy);
                    Net.sv.write.EntityID(item.net.ID);
                    Net.sv.write.UInt8((byte)BaseNetworkable.DestroyMode.None);
     
  2. Wulf

    Wulf Community Admin

    I'd recommend looking at my Vanish plugin.
     
  3. Thanks what i been trying that but i stuck.
    i would assume this would hide the item form everyone the way this is but that does not happen.
    Code:
                        List<Connection> connections = new List<Connection>();
                        foreach (BasePlayer target in BasePlayer.activePlayerList)
                        connections.Add(target.net.connection);
                    Net.sv.write.PacketID(Network.Message.Type.EntityDestroy);
                    Net.sv.write.EntityID(item.net.ID);
                    Net.sv.write.UInt8((byte)BaseNetworkable.DestroyMode.None);
                    Net.sv.write.Send(new SendInfo(connections));
    [DOUBLEPOST=1526256268][/DOUBLEPOST]may help to note item is large furnace.