Would anyone happen to know of a fradual gathering multiplier plugin?
(ex) When a player joins a server they will start with the base 1x multplier for everything. When the player begins hitting trees each hit counts as a % towards their gradual multiplier so for instance if they hit a tree 100 times then their multiplier would go to 1.1x and continue to increase until they reach a maximum multiplier determined by the config. Being killed will cause this multiplier to be reset and you'll have to start over from 1x and work your way back up by gathering different types of nodes.
I know a server called Rust Factions uses this, would anyone happen to know what it is?
If it helps at all, one command from the plugin is /rates which will show your current gather rates for certain types of resources (wood, rock nodes, etc)
Solved Gradual gathering multiplier?
Discussion in 'Rust Discussion' started by MrMackeyMKayyy, Oct 29, 2015.
-
Wulf Community Admin
The only gathering plugin for Rust is Gather Manager, so you'd need to request a feature from it if you're looking for something changed.
-
-
Working on one for my server but it will be closely tied with a bunch of other custom plugins I have so I won't be releasing it. I didn't check but maybe HuntRPG could be accelerated and you could just make a small helper plugin that resets it when the player dies?
-
It's zLevels. http://oxidemod.org/plugins/zlevels.1199/
you get exp when you gather and your level goes up and you gather more each level -
Awesome! Thanks so much for that Seldom.