So I made a post awhile ago and I kind of gave up but I really want to get started making some plugins. I have a lot of experience in making minecraft server plugins with the Spigot API but I've been playing a lot of Rust recently and I wanna make a custom server and put some resources out for the public as well.
Starting a minecraft plugin in eclipse seems to be a lot less complicated to me then starting a rust plugin in Visual Studio 2015.
Can someone please just give me some instructions to start my project? I can't find any.
What I've already done:
1. Opened Oxide.sln in Visual Studio 2015
That's it.
Thanks to anyone who helps <3
Getting starting making a plugin project?
Discussion in 'Rust Development' started by Steven Silverglade, Dec 19, 2016.
-
You need basically only a simple editor to start coding, like Notepad++.
Thats all. To get a quick intro, look into this: Oxide API for Rust
You might need also a decompiler of your choice to view and re-use the code you might to create your stuff. -
In eclipse you can see things that you might need / want to use in your plugin by doing like player. and then you will see stuff like giving items. Does this work for oxide too in visual studio? And when I was working in Visual Studio and typing some stuff from that link you said before it underlines it in red because it doesn't know what it means...
-
You ned to import the game dlls into your project to get intellisense working
-
Ok. Which game dlls? This information isn't written anywhere as far as i can tell which is why i'm having issues. :/
[DOUBLEPOST=1482181579][/DOUBLEPOST]Ok i've found which dlls to use.
Problem though: Screenshot
whats going on :c
[DOUBLEPOST=1482181615][/DOUBLEPOST]There's nothing to import either
