1. Hello everyone!

    Any way I can get info about position where weapon was used to shoot?
     
  2. Are you saying just shoot, or hit a player and say where the attacker was?

    Just Shoot Option:
    Code:
    using ProtoBuf;
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using UnityEngine;namespace Oxide.Plugins
    {
        [Info("Test", "DylanSMR", "1.0.0")]
        [Description("test")]    class Test : RustPlugin
        {
            void OnWeaponFired(BaseProjectile projectile, BasePlayer player, ItemModProjectile mod, ProtoBuf.ProjectileShoot projectiles)
            {
                PrintWarning("Player| "+player+" | shot his weapon at| "+player.transform.position+" | ");
            }
        }
    }