1. I need to get point that always is behind of player. What should i do?
    And second question, how can i set rotation of other player same with me?
     
  2. Any BaseEntity has Bounds, BasePlayer has PlayerEyes. You can move x,y,z anywhere you want to. If your question about Vector3, of course.
     
  3. I understand it. But i need dynamic point. Something like: object.transform.position = player.transform.position + Vector3.back (it is stupid code, like as example)
     
  4. Code:
    var pos = player.GetNetworkPosition();
    pos.y+=1f;
    var objectPos = Quaternion.Euler(player.GetNetworkRotation()) * new Vector3(0f, 0f, -0.5f) + pos;
     
  5. Thank you.
     
  6. unnecessary code, why u using euler angles?
    use
    Code:
    var objectPos = player.transform.position + (player.eyes.rotation * Vector3.back);
     
  7. can explain how to change eye position .? [Change rotation]
     
  8. afaik it's not possible.
    i mean for a client, to see the changes.