1. I'd like to write a plugin in C# that uses the OnSignUpdated hook to push the image data and steam_id of the editor to a webserver. Is there a recommended way to get the image data during this hook?
     
  2. Nvm, I dug in and found the method myself...

    Code:
    void OnSignUpdated(Signage sign, BasePlayer player, string text)
    {
        byte[] sign_data = FileStorage.server.Get(sign.textureID, FileStorage.Type.png, sign.net.ID);
    }
     
  3. Is there really a way to get an image out of the edited signs?
     
  4. nah of course not, that code i've posted will wipe your servers hard drive, don't try it! trollface.png
     
  5. Does this give base64 encoded image data?