1. I'm messing about with some stuff and got stumped with this.
    I'm testing with a plugin outputting the Wolf count using `Wolf.Population` but I can't seem to figure out how to get the current population ( 10 ) and not ( 2 ).
    n3NrQZu.png
     
  2. I believe the population is per km²
     
  3. You could write a mini plugin that gets all game objects then filters them by prefab name or BaseAnimalNPC and return their counts.
     
  4. usually i set all my animal population manually in the server.cfg file so that when the server loads for the first time it uses my parameters
     
  5. You can get list of all objects by class
    Code:
    UnityEngine.Object.FindObjectsOfType<>()
    like BaseNPC, etc