i am trying to make a method that kills all dead logs but i cant find way a of storing them, i used var animals = Resources.FindObjectsOfTypeAll<BaseAnimalNPC>(); for animals but is there something similar for dead logs?
[DOUBLEPOST=1520702818][/DOUBLEPOST]i want them to be killed when i call the method, not onEntitySpawned
Solved Getting an array of dead tree logs?
Discussion in 'Rust Development' started by Bruno Puccio, Mar 10, 2018.