1. Is there a way to get the map coordinates of a player?

    (Example: The marked player is in G14, go hunt him down!)

    Another approach would be to approximate the map grid and get the map coords from a vector3. Has anyone done something like that already?
     
  2. Will do, thanks!

    Edit: The method I will adapt is called CreateSpawnGrid() in that script, at the time of writing.
     
    Last edited by a moderator: Mar 9, 2018