Is there a way to get the map coordinates of a player?
(Example: The marked player is in G14, go hunt him down!)
Another approach would be to approximate the map grid and get the map coords from a vector3. Has anyone done something like that already?
Solved Getting a player's map coordinates?
Discussion in 'Rust Development' started by JakeLoustone, Mar 9, 2018.
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Take a look at GrTeleport
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Edit: The method I will adapt is called CreateSpawnGrid() in that script, at the time of writing.Last edited by a moderator: Mar 9, 2018